Posted on: September 5, 2024

ronwmabil
Spiele: 328 Rezensionen: 41
Anything but forgettable
I read some time ago that the people at Warhorse doubted whether anyone would even care about the idea of a realistic (i.e. based on history and without magic) Medieval RPG. The overwhelming community interest shocked them. We weren't just intrigued by the idea; we loved it. In terms of execution, KC:D is a polarizing experience. If you like the idea of systems you have to understand and you enjoy vast open-world games like those of the Witcher series, this is for you. In contrast to some RPGs, Kingdom Come's first-person perspective and visible player body really ground the player in the environment. There are some oddball things, like brewing a special potion to save your game (humorously reminiscent of Outcast's "gamsav" device). You can't just go wherever you like. Walking around a village at night without a torch will get you in trouble. If you don't have good manners, you had better have quick reflexes. Things are not as harsh as a survival/crafting sim, but this definitely participates in the walking sim and life sim categories. Oh, and in terms of combat and stealth: combat will take practice, and stealth--well, imagine trying to commit real-life burglary. The one gripe I have with the game is that the characters are basically stone-faced. No one in the game has any real facial expression, and I'm perplexed at that, since we've seen titles with expressive characters as far back as Half Life 2. It's a forgivable if bewildering omission. What they didn't forget is a boat load: beautiful scenery including many real-life locations rendered in painstaking detail; voluminous historic lore about characters, places, and customs; a magnificent orchestral score starring performances on period instruments; and detailed artwork binding the elements together into a surprisingly Medieval package. Highly recommended.
Hilft dir das weiter?


























