Posted on: March 11, 2021

MMaure
Bestätigter BesitzerSpiele: 92 Rezensionen: 1
no difficulty setting
too hard for me, no fun to be stuck at a boss. can't change difficulty
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Hollow Knight is © Copyright Team Cherry 2017
Berechnung der Spiellänge durch HowLongToBeat
Posted on: March 11, 2021
MMaure
Bestätigter BesitzerSpiele: 92 Rezensionen: 1
no difficulty setting
too hard for me, no fun to be stuck at a boss. can't change difficulty
Hilft dir das weiter?
Posted on: March 11, 2017
thaumasiotes
Bestätigter BesitzerSpiele: Rezensionen: 8
Ridiculously combat-focused exploration.
"We want our game to be so brutally difficult that youtube will be the *only* way to experience it."
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Posted on: November 2, 2019
Evil_the_Nub
Bestätigter BesitzerSpiele: 29 Rezensionen: 1
Slow and shallow
For a Metroidvania game you don't get any interesting and fun abilities to unlock. After playing for about 10 hours I feel like I had gotten most of the abilities I should have started with in the first place. The combat consists of just hitting things with a standard melee weapon, and the typical fireball/magic ranged attack. There's nothing groundbreaking or inspired in that department However all that can be overlooked if the game world itself is interesting and unfortunately that's where the game is the most lacking. Everything is drab and dull. Some of the areas have a distinct aesthetic, but all the rooms in those areas look so much alike that it's hard to tell where you are most of the time. It's made even worse by the bizzare and convoluted map system. Instead of uncovering the map as you go so you get a good idea of where you are and where you've been, you run around blind untill you find the guy who sells the maps. If that were all there was to it it could work, but no, it gets worse. The map you get only has a few rooms uncovered, you have to explore the rest of the zone on your own. If only it were that simple, the map still won't uncover the rooms you've been to until you stumble upon a save point. So first it's blindly wandering around until you find the map salesman, then it's blindly wandering around until you find a checkpoint, and then you can backtrack through the areas you were just in to hopefully stumble upon the correct way to go. Oh, I forgot to mention that it still doesn't show your location on the map unless you equip a compass. As you'd expect the pace of the game is agonizingly slow, and mostly consists of blindly wandering around until you find an exciting new ability like a short dash, or wall jump.
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Posted on: June 24, 2023
Aldokim
Bestätigter BesitzerSpiele: 105 Rezensionen: 1
I don't understand the popularity
- the combat is really stubby and basic, feels like a flash game - the visual style is extremely bland - for the first few hours, every environment is some kind of monochrome cave - later areas aren't much more interesting - level design feels like it could be procedural for how uninteresting it is I don't understand where the appeal for this game is. It's another in the pile of bland Metroidvania games. Play Momodora: Reverie Under the Moonlight instead.
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Posted on: July 25, 2022
basseman
Bestätigter BesitzerSpiele: 204 Rezensionen: 5
annoying
played this game and newer completed it, becase i got stuck and didn´t know where to go basically. though i should try it again. i basically knew why i got tired of it but it was worse then i remember. can´t get any health except you use a annoying system, and it basically borrows from dead souls some stuff.. but either way played a bit died. got back to where i saved last.. tried to get to another save point died. also because it used a similar system like dead souls the money (?) go to zero after i died, which reminds me how i at tried too grind to buy stuff i do not remember what though. either way if you want an annoying hard metroidvania with stupid crap system. mainly with the saves. and got the skills try it but if you don´t just don´t bother with this. thinking about uninstalling it will probably not touch this shit again it feels like..
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