Posted on: February 2, 2024

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Bestätigter BesitzerSpiele: Rezensionen: 102
Heroes of M&M skirmish mode
"Hero's" Hour hints at "Heroes of Might and Magic" in the title. Unfortunately, while the game does capture the HoMM flair, it ultimately remains disappointing in comparison. For, it delivers little more than a skirmish mode, and a wildly reduced set of features. Gone are the story-driven campaigns, gone the epic soundtrack, gone the more interesting factions, gone any improved mechanics, gone are balanced units. And, let's face it, gone is tactical combat. The way combat is handled may look like a selling point in theory, but plays horrible in practice. You got very little control. Forget strategically placing your troops, optimizing the use of abilities, et cetera. The battlefield is a hot mess, where your units treat your orders as mild suggestions. In the end, the best "strategy" is to seek superiority in number; have the quantity (not the quality). The better units make little sense with what little control you got, since they end up in the wrong place at the wrong time, 9 times out of 10. If multiplayer skirmish matches are the only thing you are interested in, and what's stopping you from playing the original HoMM titles in multiplayer are the notoriously long rounds during combat, then perhaps this title might be an option, for it speeds up just that, even though at the cost of unit control. However, for anything beyond this one multiplayer scenario, you can easily skip Hero's Hour. You won't miss a thing.
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