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Herald: An Interactive Period Drama - Book I & II

in der Bibliothek

3.4/5

( 9 Bewertungen )

3.4

9 Bewertungen

English
9.999.99
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Herald: An Interactive Period Drama - Book I & II
Beschreibung
Nutzerrezensionen

3.4/5

( 9 Bewertungen )

3.4

9 Bewertungen

{{ review.content.title }}
Details zum Produkt
2017, Wispfire, ...
Systemanforderungen
Windows 10 64 bit or newer, Dual Core @2.4 GHz, 2 GB RAM, Direct X 9 compliant video card with 1GB...
Spiellänge
3 hHauptspiel
3.5 h Hauptspiel + Nebenquests
6.5 h Komplettist
4.5 h Alle Spielstile
Beschreibung

The Complete Edition of Herald: The Interactive Period Drama is now available on GOG.

If you already own Books I & II, enjoy a 40% discount!



You are Devan Rensburg, a man of mixed heritage living in an alternate 19th century - in a world where the west is united as a single colonial superpower: The Protectorate; a world divided by race, class and culture.

You were born in the eastern colonies - but raised in the west, in the Protectorate’s capital.

In search of your roots, you booked passage on board of the HLV Herald, a ‘Protectorian’ ship set for your country of birth.

During your voyage, news of colonial unrest created tensions between the diverse crew and passengers.

Months later you alone are dragged ashore. No ship, no crew. All that remains is you, your journal and a captain's coat you were wearing. A mysterious woman is holding you captive and demands you to tell her what happened to 'your' ship. What you tell her, is your choice.

Herald is a story-driven adventure game with a branching narrative. Book I & II are available as the base game and together contain about 4 hours of gameplay. Each Book has its own narrative arc. Book III and IV are still in production and will be released at a later date as episodic content.
  • A branching narrative that changes depending on how you decide to play. Do you choose to be bold and stand up for the downtrodden, or would pleasing the elite be the safer and smarter choice?
  • Uncover all of the secrets aboard the merchant clipper Herald, as you explore its many nooks and crannies.
  • The Herald is a microcosm of 19th century society. The crew and passengers all have their own dark secrets and often use sly coercion to convince Devan to help them. But who can you trust?
  • Herald's diverse cast of characters is brought to life by beautifully animated portraits, and the performances of thirteen talented voice actors.
  • Herald is set during an alternate 1857 in which the West has been united as a single global superpower: the Protectorate. Governed not by kings but by an elected 'Lord Protector’, the Protectorians believe they are morally superior. But are they?
  • A gripping tale about finding your place in a world divided by race, class and culture.

® Wispfire

Extras
Hintergrundbilder
Systemanforderungen
Mindestsystemanforderungen:
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
3 hHauptspiel
3.5 h Hauptspiel + Nebenquests
6.5 h Komplettist
4.5 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (10, 11), Linux (Ubuntu 20.04, Ubuntu 22.04), Mac OS X (12+)
Veröffentlicht:
{{'2017-02-22T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Entwickler:
Größe:
1.2 GB

Spielfunktionen

Sprachen
English
audio
text
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Nutzerrezensionen
Insgesamt hilfreichste Rezension

Posted on: April 15, 2018

Jazzkovsky

Bestätigter Besitzer

Spiele: 127 Rezensionen: 2

Story focused game for children

This game is quite polished and there are several things it does very well. However, it also feels like it was designed for a rather young audience and this might be it's main flaw. Book I and book II are short but they deliver an okay-ish amount of content for the price. The graphics are mediocre and there is no inventory in the style of a classic point and click adventure. Yet none of those things present a problem. It very much focuses on story (which is ok) and everything else is second to that. However, the characters don't feel believeable and this is my main problem with Herald. Now, why do I feel this way? Overall Herald is presented like a story for children and I really wonder why this approach has been taken. The setting is meant to reflect sea voyages in the 19th century, yet all of the characters feel incredibly soft and like out of a childrens book. Both the visual style and the writing seem a bit childish and it never feels like the game gives any credit to the rough life at sea in the real world. Because of this I had a hard time to get emerged in the story. Despite this it seems that like a lot of effort and love went into book I & II, but for reasons mentioned above it just doesn't do the trick for me. If you are looking for a game to experience with your children this might be a great choice (there is one violent scene though). If you are looking for a any kind of authentic sailor story, this will not make you happy.


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Posted on: March 3, 2017

atresica

Spiele: 113 Rezensionen: 1

Excellent writing & pacing

Herald is how I want more narrative-focussed games to be like. The writing is excellent, the world-building is top notch, but most important of all: the game is extremely well paced. No meandering, no filler gameplay, no plot-jamming characters. This gives the game a forward momentum that makes you want to finish the two episodes in one sitting. Regarding gameplay: it is much more of a story-telling based game than, say, a point-and-click adventure. Expect to find the challenge in making decisions in the storyline (which can be quite challenging!) than within puzzles. This game is for people interested in roleplaying & interactive storytelling. The biggest downsides are that the visual style may need some getting used to & some of the voice acting of some of the side-characters sound odd in compare to the main characters. But then some other aspects work really well. The feeling of the setting is communicated quite well through some really good directing and audio work. The ship feels like a ship, especially when things get a bit more tense. Disclaimer: I was a kickstarter backer. Back then I backed a few other games which turned into mostly disappointments (I'm rather picky with games that claim to have good stories or narratives). So while I appreciated the intention of the creators, I was a little more than sceptic when I started playing. It feels good to be proven wrong.


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Posted on: March 11, 2017

pommefritz

Bestätigter Besitzer

Spiele: 154 Rezensionen: 1

Charming and absorbing

Despite Herald being partly about the racist structure of empire -- a serious theme -- it simply charmed me. The art and music are delightful and the dialogue is very well written (and voiced). The structure of the story is a retelling of events in the past through the reading of the main character, Devan's, journal, and works well as a device to both bring you into events and also give the game a disticintive, almost literary tone. As another reviewer notes, this game has perfect pacing and the only thing that made me take a break from playing the first two book straight through in one sitting was not wanting it to end so soon. This is more of a visual novel than an adventure, so the real gameplay is in the dialogue options. If you're looking for a challenging point-and-click, Herald probably won't satisfy you. Figuring out how to carry out your tasks is dead easy, but choosing the right dialogue for the path you want to take is not. The only drawback for me is the length: I finished the first two books in about two hours. I wanted more! Even two more books (3 & 4 that are in development) are not going to be enough time in this well thought out world. There is SOME replayability in that you have different dialogue options that lead to somewhat different outcomes.


Hilft dir das weiter?

Posted on: April 15, 2017

Nox.Seth

Bestätigter Besitzer

Spiele: 625 Rezensionen: 32

Amazing writing & art

Loved the first two books. The characters were great, art was lovely. It is a bit short (2-3 hours, tops) but it's worth it. The writing is very good and believable, but the writers are sometimes lacking in-depth nautical knowledge about how a ship functions. Yes, I know it's alternate history & everything, but some things really bothered me: 1. Loose objects all around. A ship tumbles and rolls with the waves. Everything that is not fixed in place will eventually fall down. You can't leave wine bottles on tables or books on pillowcases. This is a clipper, not a cruise ship. 2. Studding sail efficiency cannot be yielded from a map, but from direct observation of the sailing points & weather conditions. 3. Discipline. The lack of discipline aboard the Herald only ever happened on pirate ships in our version of history. 4. All sailors seem to just stand idle. Noone ever hardly works. 5. "Sailor" was not a rank, nor a term. The lowest rank was "Seaman". "Boy" was a rank, however :) 6. Freely available drinks and food. Drinking is mentioned often. In fact, all ranks received a daily portion of grog. It was under LOCK and key, to avoid drunkedness. Same goes for water and all other rations. Anyway, absolutely loved it, can't wait for the next :)


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Posted on: May 9, 2017

invisiblesn

Bestätigter Besitzer

Spiele: 75 Rezensionen: 2

Great story & refreshing style

My only complaint is that it's shorter than I expected, as each book took about an hour to complete (alas, my fault for not reading the reviews ahead, but in the end it was still worth it). I'm not usually a fan of games with this kind of art style, but it turned out to be a refreshing change after the dark and gritty worlds that are preferred by many games which claim to deal with serious topics. Even though the choices to make often weren't straightforward or easy (a good thing), it felt like it was possible to do the right thing overall (also a good thing). I've grown tired of the "everything you do has unpredictable bad consequences" formula. The CCTV-per-location camera view felt limiting at first, but I got used to it quite quickly and now I think it's another good point, as it simplifies the gameplay and doesn't distract the player. Now to hope that the remaining two books will be out sooner than I completely forget what the story was about.


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