Posted on: August 23, 2015

Malor
Spiele: Rezensionen: 6
Looks fun, but it's really not very good
This is a decent effort, but it's not all there. It's full of design problems and weird little bugs, and it's quite short. Let me give you an example of a bug that really hosed up one playthrough attempt. When you first connect, you're typically in the / directory, the top of the file tree. Starting there, you can successfully change to any of the other directories (typically at least /home, /bin, /log, and /sys), either using a prepended slash or not. In other words, just after connecting, I can type either 'cd log' or 'cd /log', and either will work. But that doesn't hold true as you move around in the directory tree. Once you're in a dir, prepending a slash will no longer take you back to the root, like it does in Unix. (which this game strongly resembles.) So if I'm in /home, and I type "cd /log", I go nowhere. OK, so, consider: you're under time pressure. You need to move fast, or you'll get caught. One of the important things to do is to wipe log files before leaving, and one of the fastest ways to do that is to change into the log directory, and type "rm *". What happens if you're in /home, and needing to go fast, you type "cd /log; rm *"? You blow away the home directory, of course, and you can't interrupt it, and worse, even disconnecting will still do absolutely nothing. All of the files will be gradually deleted, even though you're not even connected anymore. If you've done this on the wrong computer, bam, game over. Which leads me into the 'bad design' part. Fundamentally, the program is deeply confused about 'where you are' at any given time. You can't tell where your programs are running; are they local or remote? I don't think even the author(s) know. This game is a mess. It doesn't have legs. Stick with Uplink. It's old, but its abstractions are correct. You know where you, your programs, and your data all are, and you have near-perfect control. That team was far more talented than this one.
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