Posted on: July 8, 2019

PatisonMarynowany
Bestätigter BesitzerSpiele: Rezensionen: 5
Game is bad from design
This game is vastly overrated. I suspect most people giving it high scores have played one campaign on normal, got overwhelmed by beautiful graphics, music and writing, as I was at first and then forgot about it. The game suffers heavily from Early Game Hell syndrome, where playing early game is the only part worth playing that provides any difficulties. I've played main scenario on normal, hard and extreme, but all of the challenge is in the first week. After that, all you have to do is upgrade your wood and steel production, so that you have a reasonable margin to build on and as much coal and food as possible. Congratulations, you've beaten the game. The strategic "choices" that the game throws at you is managing discontent/hope and choosing between two ways of making a resource. The two ways are: the more efficient one, that costs a limited resource of steam cores, and less efficient one, where you have to use more workers for less resource, but it doesn't cost you steam cores. So in "Ark" scenario, where you have only 45 workers you use only steam core branches, in "Refugee" scenario, where you have very little steam cores on the map and a lot of people, you use only labour heavy branches, and in other scenarios you commit half of your resource production to one branch and other half to the other. That's it. Discontent/hope management is similarly laughable. Most of the time one comes at cost of the other, so you just keep discontent at almost maximum level and pump as much hope as you can. It pays to keep your people's lives more miserable than they have to be, so that you get easy quests for more hope. The Order/Faith choices are inconsequential. All they differ in is that they have slightly different boosters: order raises your hope passively through guard towers, hope actively through special buttons in the church. If you plan to buy this 30$ game for one 5-hour long playthrough, go ahead. If you want to get it's money's worth out of it, don't.
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