Posted on: April 3, 2013

plob218
Bestätigter BesitzerSpiele: 461 Rezensionen: 7
The best of what indie games represent
Let's be honest: this game would never be released as a AAA title by a major publisher. It's too niche, too difficult, and not by any means an action FPS. Instead, it's a confident, polished game that knows what it is and what it wants to do, and does it extremely well. It's a hard-as-nails roguelike--meaning it has randomized levels and permadeath. Each playthrough is designed to last about an hour or two, and whether you die or win, you start your next playthrough from scratch. Nothing carries over except perhaps any new ships you've been lucky enough to unlock. And yes, due to the highly random nature of the game, you will need luck. But that's not to say there isn't a lot of strategy required. There are many different approaches you can take, each with their own drawbacks. For example. relying on boarding parties gets you more scrap (the game's currency), but risks losing crew members. Is it for everybody? No way. This is what indie gaming is all about. A small team of developers made a game with a laser-like focus on a very specific vision, without worrying about appealing to the mass market. If that vision doesn't interest you, then move along. But if it is, then this will become one of your favorite games, period!
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