Posted on: June 26, 2013

Pobopono
Bestätigter BesitzerSpiele: 417 Rezensionen: 4
Might annoy the hell out of you
It's a fresh concept and well put together. I like it. Here's the problem though: The nature of the game is such that you might die repeatedly before you get your ship going. This is expected since there's perma-death. The biggest problem are the random events you come across. There's usually description and a couple of choices. The outcomes seem luck-based, with no way to tell if your crew or ship stats help in any way. So for example when rescuing a survivor from some abandoned ship or planet you could either gain a crew member or lose one... What ends up happening is that instead of forcing you to choose between tough options (and I should say this is what I think roguelikes are all about) you end up choosing between random and boring: 1. Something good or something bad happens randomly 2. You leave whatever you're investigating and nothing happens I agree there are some roguelike elements in this game, even though it's more like a strategic space exploration and combat game. Where a well-balanced roguelike might make you feel like it's your own fault you fucked up, while playing FTL I kept feeling that my bad luck is just bad luck, totally unconnected from any choices I made. If you're easily annoyed, have anger management problems or like games that offer little to no challenge, skip this one. If you don't mind losing repeatedly before coming even close to winning, and can deal with the random number generator, I would recommend it.
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