Posted on: February 15, 2017

aleh0
Bestätigter BesitzerSpiele: 21 Rezensionen: 1
No luck - no gameplay!
One of the most dissapointing games I have ever played.
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Berechnung der Spiellänge durch HowLongToBeat
Posted on: February 15, 2017

aleh0
Bestätigter BesitzerSpiele: 21 Rezensionen: 1
No luck - no gameplay!
One of the most dissapointing games I have ever played.
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Posted on: September 17, 2012

uclacsnerd
Spiele: 9 Rezensionen: 1
Addicting & Challenging
Unique, challenging and thoughtful. No round is ever the same. High reply value!
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Posted on: November 10, 2023

Bafragor
Bestätigter BesitzerSpiele: Rezensionen: 9
They updated it into something bad...
This game was a real little jewel and I could recommend to buy and play, until they made it really bad with their updates. Now, if you like to play a little rogue like space game and can get this for a much lesser price, perhaps you should take it. But not for full price! They broke the old system to get new spaceships during the game in story and replaced it with an achievement system. Also they made new thinks in the game, that I think is to much and not very well thought out. The rest of the game content you will read in other feedbacks. But be aware now.
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Posted on: July 26, 2024

WalterWorldGames
Bestätigter BesitzerSpiele: 733 Rezensionen: 3
No longer for me…
I used to like FTL when it was first released. After all, aside from RPGs, strategy (real-time and turn-based) is my favourite genre, and it had a new and compelling mechanic I had not seen before. Then we got Advanced Edition. Difficulty got a considerable spike —I used to get to the final sector once about every three games and managed to beat it a few times, but on AE I was lucky to get that far after a dozen or so tries— and the ships I had already unlocked —almost all of them and their variants— were reset, meaning I was back to the basic/starting ship, which was frustrating to say the least. I really tried to like the new AE version, but it was no longer fun to play and it felt like I was just wasting my time, so I eventually gave up and stopped playing it. Maybe one day I'll pick it up again, but I realise now it's already been 10 years since I last played it, but who knows… BTW, I've read about a player who can beat the game on hard 95% of the time and posted a complaint about it being too easy. I'm clearly nowhere near that level, given I struggle even on the lowest setting.
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Posted on: January 28, 2013

Darkseraphimw
Bestätigter BesitzerSpiele: 152 Rezensionen: 1
Broken
Nothing GoG did, simply put, FTL is inherently broken due to the fact that its random number generator is not scaled correctly and is slightly off. Most games have a difficulty curve that progresses harder as you move threw the game, FTL ignores this idea and can go from simple to crazy difficult in the blink of an eye. Also during combat enemies who use the exact same weapons as you will consistently do more damage than you using the exact same weapon, are more likely to get critical hits and gain more healing from items than you get. Also the final boss' special abilities make it difficult at best, cheap at worst. Even with a ship that has green shields, 4 really good weapons, a fully staffed and golden trained crew in what they do, and are racially good at what they do as well. All of this and I still got offed by the final boss in under a minute. While the premise is a good idea, this game needs some serious tweaking to be considered anywhere near a decent game.
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