Posted on: March 10, 2019

RedTechKnight
Bestätigter BesitzerSpiele: 378 Rezensionen: 32
EVERFreeSPACE™
A rougelike Space shooter. You take control of a lone space fighter to explore the vast, procedurally generated reaches of space. Being a rougelike, it does not have much in the way of story, what is there is decent enough for this type of game I suppose, somewhat interesting. The thing that kept me playing this obsessively until I actually had a successful run anyway was the gameplay. You can think of it to be like FreeSpace, with the ships controlling in a more arcadey way. Aside from moving how you’d expect, that is, being able to point in any direction and accelerate towards it, you can also move backward and strafe at will, which probably doesn’t make sense physically but it lets you perform really cool maneuvers, so it’s great. You can of course shoot too, important for this kind of game after all. You need to take your target’s and your own velocity, as well as your weapon’s range and projectile velocity into account if you actually want to hit non-stationery things, the game’s HUD will aid you with this if you prefer (which I did) though. Encounters are generally fast paced. You will be reduced to space bacon before too long if you don’t act to get yourself out of danger quickly, especially if you’re severely outnumbered. You also get flushed out of a zone by an armada if you delay too long. There are also an array of hazards both expected in this environment and bizzarre to keep watch of. Quick thinking, skillful flying and accurate shooting will mean the difference between life and death. And weapons. Weapons always help. There is a nice array of weapons, items and abilities to choose from, usually found as you traverse the various sectors in the game. Gives you decent variety in how to approach your interstellar (intrastellar?) journey. Equipment drops from enemies occasionally, but you’d normally find it hidden away in containers in the wreckage of ships and stations scattered about the various sectors. These sectors are procedurally generated, which didn’t get in the way of my enjoyment, and also feels normal enough since you could plausibly encounter so many different places in the vast reaches of space. And these sectors look gorgeous. The game as a whole looks great, you might feel tempted to take just cruise lightly and take in the scenery, and it also adds to the epicness of your space battles. Seeing an enemy fighter going up in flames is always satisfying, and watching as a large enemy ceases to be with an appropriately massive shockwave is sometimes ample reward for taking out an intimidating foe. As for dislikes, the only things I can say I wasn’t too keen on was the variety of your own and your enemies’ ships, but what is there is still good enough to keep one blasting through space for hours. Highly recommend it to anyone, and especially to those fond of rougelikes in general, and similar space combat games.
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