Posted on: October 25, 2020

matmanX
Spiele: 193 Rezensionen: 7
Spread Too Thin
Elex is basically what would happen if you took Gothic 1 and stretched it out to 5x its size and length. Sounds great at first, until you actually try playing it. The steep learning curve and vulnerability of Gothic worked well because there was a steady progression throughout the game. You knew that some areas and monsters posed minor danger, while others meant sure death. You also knew that if something was out of reach, all you had to do was work for it for a couple of hours. It was clunky, but it made sense. In Elex, that progression is gone. Everything is spread too thin. It took me over 30 hours before I visited all 3 factions, and you need to choose one of these to get decent gear. You spend the first 15-20h as a total pushover. What's worse, there's no rhyme or reason in balancing when it comes to quests and open world. You can find harmless creatures 20m from one-hit-kill beasts. Early quests require you to travel across the entire map. Challenge is fun if it can be overcome in a reasonable time. If it can't, it only causes frustration. Combat is very clunky, often unresponsive. The good thing is it allows you to exploit enemies' braindead AI and large hitboxes, which is often the only way to win a fight early on. Once you get the good gear, the game switches from the punishing difficulty to a walk in the park for most enemies. It only shows how unbalanced it is. This means there's only a short period where combat is somewhat fun. The story and lore are easily the best parts of the game. A mix of sci-fi and fantasy where no faction has all the answers. Even some quests can be fun and offer insight into philosophical and ethical conflicts throughout Magalan. It's too bad they're presented in such a flawed execution. I hope PB will improve one day, but they haven't in 15 years and I'm tired of giving them a free pass. Imagine if Cyberpunk 2077 looked like The Witcher 1 or if Arkane Studios didn't improve their formula since Arx Fatalis. That's PB for you.
Hilft dir das weiter?



















In ELEX nimmst du an einem Krieg um eine mächtige Ressource teil, die Menschen zwar große Magie-ähnliche Kräfte verleiht, sie aber in gleichgültige, kaltherzige Kreaturen verwandelt. Du entscheidest, ob Emotionen und Menschlichkeit oder kalte, synthetische Logik die Welt von Magalan bestimmen.



