Posted on: May 11, 2019

Milan V.
Spiele: 354 Rezensionen: 17
it's actually 5/5, but there's an issue
To respond to danatblair's review first - you do know you can just restart a campaign mission, right? This might sound comical, but - tangoes opening doors during missions tends to disrupt a single plan entirely, as operatives won't bother flashing a room after stacking up in front of an opened door. How hard would it be to make them flash the room regardless? This is really the only reason I'm giving the game 4 out of 5 stars, I've had numerous severely frustrating situations because of this issue. Now, as for the review. If you've ever played any of the first three Rainbow Six games, this game'll be somewhat familiar to you. It's as if someone turned the planning phase of those and turned it into a pausable RTS in which you control up to 8 SWAT officers engaging in the usual sorts of anti-terrorist missions (neutralize all tangoes, rescue the hostages, rescue the hostage(s) scheduled for execution, defuse the bomb). There are single missions (and a lot of them too) that earn you up to three stars individually, depending on how well you perform. With these stars, you buy weapons and equipment. There are five classes, each of which have different roles - pointman, assault, stealth, breacher, and shield. I found the stealth class not to be rather effective in terms of sneaking around, but I love it nonetheless because it feels cool. When a mission starts, you choose starting points for your operatives. During the planning phase, you draw waypoints for each of them. You have go-codes (there's 4, I wish there were more), you can choose which way you want your operatives to face, you can break down doors, unlock them, breach-and-clear and flash-and-clear rooms - really a sufficient amount of options. One thing I dislike is not being able to save my plans - it being fairly easy to delete an entire path for an operative, this mechanic would be welcome. Highly suggested for the fans of le tactical operations.
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