Posted on: July 24, 2022

varmaa
Bestätigter BesitzerSpiele: 561 Rezensionen: 8
I hated this in 1997, but tastes change.
When this game was originally released, my teenage self had some very preconceived notions about what an RPG was supposed to be: turn-based, with a profound story and interesting characters, a variety of colorful environments to explore, and so on. Diablo, with its real-time, action-focused gameplay, what appeared to be a threadbare plot, an ever-present sense of gloom and dread encased in a palette of muted grays and browns was not something that interested me. I wrote it off as a mindless click-fest, and the handful of times I tried playing it, I blamed my character's death as the consequence of poorly-balanced gameplay. In 2012, my tastes had changed. Diablo III came out, and I decided to try it out. I actually really liked it. It appeared the genre had evolved a lot since the "mindless click-fest" that I'd made Diablo out to be. "Thank goodness those designers at Blizzard finally learned how to make a game with interesting, well-balanced mechanics!", I thought. When Diablo showed up on GOG, something occurred to me: what if the original Diablo *wasn't* a mindless click-fest, but I'd just failed to appreciate it for what it was? I'd since seen David Brevik's 2016 GDC post-mortem on the game and it seemed like the game may have had more going for it than I'd given it credit for. So 25 years later, I decided to give it another shot. I'm now about 6 hours in and just defeated the first boss, who I found pretty challenging. Even the townsfolk reveal interesting histories as I progress; there's enough of an air of mystery about the story that I'm intrigued by it, rather than bored. Exploring the labyrinth is engaging; I'm always curious about what's around the next corner, while also readying myself in case a horde emerges from the darkness. In short, I'm having fun so far, and I'm glad I gave the game a second chance.
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