Posted on: March 8, 2019

Saamat
Bestätigter BesitzerSpiele: 327 Rezensionen: 27
Return to Tristram
For me this is going back to my secondary school times. God knows how I played this for 6-10 years, even after D2 came out, just to hit that maximum of lvl 50. I still remember how happy I was when that Dragon's ring of zodiac dropped. Those of you who played the game know the feeling. But if you haven't played the game then you need to be prepared for a few issues. Graphics is archaic by today's standards: there's no 3d, just isometric view. Character movement and attacking is limited to 8 directions. Save for one character-specific abiity, all other abilities are spells that all classes can learn and utilise. Character development is determined by set maximum values of Strength Dexterity Magic and Vitality. However, you do get to choose when and where to spend atrribute points. Make no mistake: this is not D3 where you can hit all 70 character levels in one evening. Here you have to grind, grind, grind to level up to maximum - after lvl 40 it gets way more difficult to gain new levels. Good loot doesn't drop like crazy, contrary to D3. In D1 there are no set items, no legendary items, just gamic items and uniques. Game is limitted to just one town and a total of 20 levels (16 main levels plus Tomb of King Leoric, Chamber of Bone Poisoned Water Supply, Unholy Altar. Still, despite limited technology Blizzard created a heavy gothic-like atmosphere thanks to memorable bosses and side-quest locations. And of course then there's Battlenet and other multiplayer options. Classic hack 'n'slaning foes with a party of 3 friends online? Definately yes, please.
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