Posted on: August 19, 2024

grozen357
Spiele: Rezensionen: 14
Not really that great...
Just having recently played through Dying Light and Mad Max I couldn't help, but notice that Days Gone has managed to copy the most annoying mechanics of both games - weapon durability and fuel consumption. You kill three zombies - weapon is broken. You can carry ten bottles and ten rags, but at the same time you are limited to three molotovs? Combat turns very quickly into repair/crafting fest mid fight. Hordes - lure them and pop them. Also - the game is VERY repetative and requires going back and forth between same few locations from the other side of the map, but the motorcycle is running out of fuel faster than a fat kid through candies. Combine that with the choppy questline, spread thin by filler quests, and it gets really tedious. Speaking of combat - it's nothing to write home about - if the melee weapons were unbreakable, you'd be unstoppable... Stealth is passable, but guncombat is atrocious. The whole experience feels like the developers had a checklist of things they needed to have in the game: open world - check, meaningless upgrades - check, annoying sidekick - double-check. On the positive side - the game is very beautiful and the story looked interesting, but is dragged on for far too long between fetch quests, so you lose the narrative completely. Like Mad Max, it would have benefitted greatly by reducing and turning filler quests and objectives into meaningful missions and getting more focused on the story, instead of bouncing on and off between them.
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