Posted on: January 12, 2025

robicallag
Spiele: 72 Rezensionen: 4
Fun when the game allows it
One day, I threw my smartphone on the ground and shattered the screen. I still need to put it in our hydraulic press to make sure it knows who's boss. If only you could do the same in this game. It's funny, since GTA4 showed us that forcing the player to own a smartphone is the ultimate killjoy. I'm more reminded of Saints Row 4, where the galactic conqueror plausibly argues that the player character is just as bad, since how many times have you driven on the sidewalk to avoid traffic? But then you get into a cutscene, and NPCs go on and on and on and on and on and don't say much. Then you go out and have your allotment of fun lighting other NPCs on fire with your mind. Then you try to go out and find the fun, and your smartphone never shuts up. I wish this game had the "show don't tell" sensibilities of Blade Runner, where so much is shown with a story about a tortoise in the desert. You know what a turtle is? Same thing. Cousin Nico! Let's go bowling! They call it "ludonarrative dissonance," when the gameplay and the story are in separate rooms on opposite sides of Night City with shark-infested waters and razor wire fences in between. Why is V the only person who can identify criminals with ocular implants? Why are there known criminals just milling about in an alley while police mill about twenty feet away? Why doesn't an omnipresent surveillance state hammer down on V? Cousin Nico! Why don't you ever call? There are cyberpsychos at the gates! I'm convinced that no game developer has ever driven a car. But this is one of the rare fun things, playing Oversteering 2077, smashing into bollards and doing donuts on the freeway. Ring ring, you haven't met me, but I'm very important and maybe there are quests somewhere. Oh you were trying to have fun? Well listen, I'll just send you a hundred text messages.
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