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Cultist Simulator

in der Bibliothek

3.8/5

( 125 Bewertungen )

3.8

125 Bewertungen

English & 2 weitere
19.9919.99
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Cultist Simulator
Beschreibung
Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Per...
Kritiker Bewertungen
50 %
Empfehlen
Eurogamer
Recommended
PC Gamer
85/100
Screen Rant
4/5 stars
Nutzerrezensionen

3.8/5

( 125 Bewertungen )

3.8

125 Bewertungen

{{ review.content.title }}
Details zum Produkt
2018, Weather Factory, ...
Systemanforderungen
Windows 7 / 8 / 10, 2GHz or better, 1 GB RAM, 1280x768 minimum resolution, Version 9.0c, 500 MB avai...
DLCs
Cultist Simulator: Original Soundtrack, Cultist Simulator: The Ghoul, Cultist Simulator: The Dancer,...
Spiellänge
18.5 hHauptspiel
40 h Hauptspiel + Nebenquests
109.5 h Komplettist
31.5 h Alle Spielstile
Beschreibung


Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.

In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.

Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.



In this 20-40 hour game, you'll:

Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.

Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.

Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.

Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.

Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.





Häufige Erfolge
Extras
Inhalte
Standard Edition
Anthology Edition
Soundtrack (WAV)
Soundtrack
Systemanforderungen
Mindestsystemanforderungen:
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
18.5 hHauptspiel
40 h Hauptspiel + Nebenquests
109.5 h Komplettist
31.5 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11.0+)
Veröffentlicht:
{{'2018-05-31T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Größe:
317 MB

Spielfunktionen

Sprachen
English
audio
text
русский
audio
text
中文(简体)
audio
text
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Nutzerrezensionen

Posted on: June 12, 2018

bradjustrocks

Bestätigter Besitzer

Spiele: 97 Rezensionen: 4

Dripping with atmosphere, an experience

Out of all the Alexis Kennedy games (Fallen London, Sunless Sea), I feel this one has best married gameplay to artistic vision. Gameplay is focused on a card table (evoking tarot). You start with one card. You'll end with many. There is no tutorial. Part of the game is to discover the rules, the possibilities, the endings. Approach it as a puzzle, indulge in some roleplay, drink the atmosphere, and you should enjoy it. ================== All that said, I lost and started again (permadeath) 15-20 times before I "won". I probably got 15-25 hours of gameplay. I enjoyed the beginning and middle the most. For my last playthrough, I did end up looking at a forum because I was stuck (I had uncovered the last mechanic but had missed it/glanced over the flavor text). The enjoyment really did come from losing and subsequently discovering new mechanics. Some of the discovery was relevatory. Immerse yourself, carefully read the flavor text, look out for cause/effect. You'll stop enjoying the game once you start relying on forums- it really is designed around the discovery experience. The gameplay doesn't hold up on its own once you've uncovered all the mechanics. It is a finished title from a very small indie team, so the $20 (that's less than what I spent on the booze I drank while playing it- Absinthe anyone?) is reasonable. The game is highly polished. End-game DLC could be mind-blowing (especially if it brought in adversaries from the Mansus).


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Posted on: June 18, 2018

WillItWork

Bestätigter Besitzer

Spiele: Rezensionen: 4

Your wierd is weird.

This is a strange, twisted, management game. Although, considering the name of the game, and the creator involved, that should be expected going in. BUT! It is rather rewarding, once you as a player become accustomed to the gameplay loops. Prepare to die — a lot — and sometimes unfairly. It rarely seemed unwarranted though, because the actual gameplay is quite solid, if occasionally janky. Mastery is rewarded, expect to fail in the process of enlightenment.


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Posted on: June 21, 2018

Darth

Bestätigter Besitzer

Spiele: 847 Rezensionen: 2

Good start

Cultist simulator offers an interesting eldrich world, the way it combines mechanics with lore, hiding snippets of the world in every bit of flavour, dialogue, and action out come makes reading everything at least once rewarding. The lore is carried by fairly straight forward systems that hide depth and reward exploration, and the inexorable march of the timers is made engaging despite itself. It's a fun experience for the price, but it suffers from UI hick ups (nothing's outright broken, but certain things are fairly unintuitive) and the lack of tutorial can make it hard to even figure out how to win, however the game has already recieved substantial polish and UI improvements since launch and even at a loss the world is interesting to explore the first few times around, and there will be new scraps of lore to discover for far longer than that.


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Posted on: June 12, 2018

Jalixx3

Bestätigter Besitzer

Spiele: 1325 Rezensionen: 34

At Launch, It's About Half-Baked

NOTE: I played the Steam Kickstarter version. The mystique of this type of story is compelling, so many people will be able to look past everything else and enjoy this game on this merit alone. Sadly, everything about the UI and presentation of the game are at odds with the narrative, so it may be difficult to overlook the game's flaws. The actual gameplay is focused on managing an array of timers. Events pop up on the game board, and you create or arrange cards to interact with them. This fundamental element of the game is not managed well. You are probably zoomed in at least a bit, so you may not see an event arrive. You can freely move your cards, but the game also moves them for you. Managing the timers means you must know where your cards are and which ones you have, but the game does not respect your attempts at organization. Corralling annoying cards and suddenly losing to an event you didn't know was happening is...not fun. What this game needs is for card and timer management to be challenging yet intuitive, but this did not happen. It is also surprisingly difficult to focus on the text. The timers are relentless, and the icons showing card types are tiny. Some icons allow you to click on them for information, and some...don't (too bad for you!). Story text only appears once and is easily missed. In game, there is no journal or any way to record your own notes. It is up to you to pause the game and write your own. Pause the game and write. Pause the game and reorder your cards. Actually playing the game does not happen much. This game is both a snappy five-minute sudden death game of timers and a lazy narrative game with discovery of card-combination recipes. It is not good at either. The devs seem to be caught off-guard at the criticism of the UI at launch and have stated there will be improvements. I'm not sure if they will be enough. The problems seem to be pervasive and fundamental. I would hold off on purchasing for now.


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Posted on: July 5, 2018

Darcin

Bestätigter Besitzer

Spiele: Rezensionen: 38

Unique and weird.

This is one of the few games I've seen in the past dozen years that had a truly unique play style and feel. Pros: Unique. Lovecraftian creepiness. I liked the music, though I would like a larger playlist. Lots and lots of flavor text. Trial and error is almost always a good thing or at least a neutral thing. I have not just died from experimenting yet. Plot, plan, murder, study, summon. Go bonkers. Several ways to solve puzzles. Cons in order of annoyance: Needs playability improvements, such as stacking timed cards that you get way too many of too easily (see: mystique), a better snap-to grid system, auto-collecting cards shouldn't shove existing cards out of the way (messing up your layout). Bottle necking tends to become annoying. For example, you can have an expedition going for ten minutes (real world). During that time, you can't explore anything else. Not even send someone totally unrelated to the expedition to walk around the city. Possible fix for this would be to add more verbs. Things that can kill you should not spawn off screen. Suggest some onscreen indicator of impending doom. Red glow or something. Also, I'd like more notice so I have a chance to fix the issue. It's hard to fix something once's the death clock starts ticking just due to time constraints. Summoning is confusing as hell. I've only randomly stumbled into summons. Even with help from the internet, it's still daunting. Sometimes a purple glowy ball of whatever hides cards for a few seconds. It's nice at first but after seeing it a dozen times, it's just in the way. Grindbased / RNG. You need that one special item and just can't seem to find it. For days. Some cards just don't go anywhere. It says you can explore "a fleeting memory" but you can't actually once you get it loaded into the verb window. WYSIWYG: It's a card game. There is fantastic flavor text on the cards, but there are no amazing animations or cinematics. Maybe a problem for some.


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