Posted on: June 12, 2018

bradjustrocks
Bestätigter BesitzerSpiele: 97 Rezensionen: 4
Dripping with atmosphere, an experience
Out of all the Alexis Kennedy games (Fallen London, Sunless Sea), I feel this one has best married gameplay to artistic vision. Gameplay is focused on a card table (evoking tarot). You start with one card. You'll end with many. There is no tutorial. Part of the game is to discover the rules, the possibilities, the endings. Approach it as a puzzle, indulge in some roleplay, drink the atmosphere, and you should enjoy it. ================== All that said, I lost and started again (permadeath) 15-20 times before I "won". I probably got 15-25 hours of gameplay. I enjoyed the beginning and middle the most. For my last playthrough, I did end up looking at a forum because I was stuck (I had uncovered the last mechanic but had missed it/glanced over the flavor text). The enjoyment really did come from losing and subsequently discovering new mechanics. Some of the discovery was relevatory. Immerse yourself, carefully read the flavor text, look out for cause/effect. You'll stop enjoying the game once you start relying on forums- it really is designed around the discovery experience. The gameplay doesn't hold up on its own once you've uncovered all the mechanics. It is a finished title from a very small indie team, so the $20 (that's less than what I spent on the booze I drank while playing it- Absinthe anyone?) is reasonable. The game is highly polished. End-game DLC could be mind-blowing (especially if it brought in adversaries from the Mansus).
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