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Broken Age: The Complete Adventure

in der Bibliothek

3.7/5

( 83 Bewertungen )

3.7

83 Bewertungen

Deutsch, English & 4 weitere
14.9914.99
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Broken Age: The Complete Adventure
Beschreibung
Broken Age ist das erste Grafikadventure von Tim Schafer seit sechzehn Jahren. Vor zwei Jahren nahm es seinen Anfang – als rekordverdächtige Kickstarter-Kampagne. Jetzt ist es endlich da, in all seiner handgemalten 2D-Pracht, mit einem orchestralen Soundtrack und in Starbesetzung.Broken Age ist eine...
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PC Gamer
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8/10
EGM
8.5/10
Nutzerrezensionen

3.7/5

( 83 Bewertungen )

3.7

83 Bewertungen

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Details zum Produkt
2014, Double Fine Productions, ...
Systemanforderungen
Windows 7 / 8 / 10, 1.7 GHz Dual Core, 2 GB RAM, NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel H...
Spiellänge
10 hHauptspiel
11.5 h Hauptspiel + Nebenquests
13.5 h Komplettist
11 h Alle Spielstile
Beschreibung
Broken Age ist das erste Grafikadventure von Tim Schafer seit sechzehn Jahren. Vor zwei Jahren nahm es seinen Anfang – als rekordverdächtige Kickstarter-Kampagne. Jetzt ist es endlich da, in all seiner handgemalten 2D-Pracht, mit einem orchestralen Soundtrack und in Starbesetzung.

Broken Age ist eine zeitlose Geschichte über das Erwachsenwerden, kotzende Bäume und sprechende Löffel. Vella Tartine und Shay Volta sind zwei Teenager, deren Leben sich ähneln, auch wenn sie in völlig verschiedenen Welten leben. Der Spieler kann frei zwischen den Charakteren wechseln und hilft ihnen, nach und nach ihr Leben in den Griff zu bekommen – einschließlich all der unerwarteten Abenteuer, die sich dadurch ergeben.

Es hieß, Adventures seien tot, aber Broken Age hat seine Hand aus dem Grab gestreckt und dich am Arm gepackt, sodass du wie am Ende von Carrie geschrien hast – nur deine Worte waren: „Ich liebe Adventures so sehr!“ Bitte entschuldige, wenn ich dir damit das Ende von Carrie versaut habe.
  • Mit Musik von Peter McConnell, aufgenommen vom Melbourne Symphony Orchestra.
  • Sprecherstars wie Elijah Wood, Jack Black, Jennifer Hale, Wil Wheaton und Pendleton Ward.
  • Enthält Witze. Es sei denn, du findest sie nicht witzig. In dem Fall wollen wir auch gar nicht witzig sein.
  • Ein ganzer Haufen fantastischer RÄTSEL.
  • Dieses eine echt schwere Rätsel, das du nicht kapierst und es online nachschaust, es aber natürlich keinem verrätst.
  • All deine Hoffnungen und Träume (oder auch nicht).

© and ™ 2014 Double Fine Productions, Inc. All Rights Reserved.

Extras
Avatare Hintergrundbild
Systemanforderungen
Mindestsystemanforderungen:

Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
10 hHauptspiel
11.5 h Hauptspiel + Nebenquests
13.5 h Komplettist
11 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Veröffentlicht:
{{'2014-03-11T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Größe:
2 GB

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Nutzerrezensionen

Posted on: April 28, 2015

Alessander

Bestätigter Besitzer

Spiele: 261 Rezensionen: 1

Not an old-school adventure game

As a backer of this game, I played the Act 1 as soon as it was released for the backers, but only an year later I am writing this review. I think it is easier to review it more objectively now that I am temporally distant from my expectations and frustrations (this sounds a nice excuse for my laziness). First of all, this game has a nice background art from Nathan Stapley. The music is ok, but you (probably) will not be whistling its themes 20 years later, as I do for Day of the Tentacle or Monkey Island. Concerning the story, I found it neither interesting not funny… I was more immersed even in Machinarium, which has no conversations at all! However, the weakest aspect of the game are the "flash style" animations. In the golden days of adventures, our imagination would play a central role in creating a world underlying those pixelated graphics and animations, and it worked! For poorly animated high definition graphics, it does not work! It completely prevents my imagination from creating a world under those morphing pictures or stick-doll movements (the animations in Machinarium are a counterexample that "flash style" animations can work, if nicely done). Fortunately, it seems that we are living the well deserved fall of flash, with occasional re-visitations of the old pixelated graphics in adventures, action-adventures or even survival horror games (see Catequesis). Therefore, my final judgement is that this game is by no means a comeback to LucasArts days. If you are not already a fan of adventures, this game (probably) does not worth your money because it will (probably) not worth your time. Go for the classics and try to use your imagination on those big pixels.


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Posted on: January 15, 2018

NebuchadnezzarII

Bestätigter Besitzer

Spiele: 1730 Rezensionen: 7

Future nostalgia for a younger generation

Short version: It’s a charming game mainly for the new and curious of playing a point and click adventure, recommended fully if you fit this criteria. Veteran of the genre can still get some enjoyment out of it but it will not offer much of challenge. It will however offer a charming experience for few days. Would advise to wait for a sale. Or as gift to the new and curious of the genre. Long version: General Information The now famous Broken Age has hardly gone by anyone who has a vaguely intresset in the point and click adventure game genre. Developed and published by Double Fine Productions by massive help by a extremely successful crowdfunding through Kickstarter. Although far from the first game to do so it was however most certainly one of the first to draw massive attention to the fact that it was a possibility for customers to fund games, and genres that the mainstream publishers has deemed unprofitable. On its release it meet some controversy for being just half the game the funders had expected. But now that the whole game is out, how is it? Story & Main Characters You play as two young teenagers, Vella Tartine (voiced by Masasa Moyo) and Shay Volta (voiced by Elijah Wood), the two are seemingly only connected through the similar situation that both are trying to break free from their social and environmental bonds that’s keeping them. Confined aboard a spaceship Shay's only companion being robots designed as childish toys and the ship's AI who suffocatingly cuddling him like a smaller child. Insisting that he do the same childish plays and routines day in and day out. Vella however bonds are more literal and perilous. She is living with her family on a beautiful rural village beside a ocean where she is being prepared to be sacrificed to a monster named Mog Chothra. Apparently the only one in the village being unwilling and questioning why this must be. The two characters are skillfully written. You understand and root for Vella when everyone around her (even her family) seem oblivious and incapable to question the reason why they should sacrifice their maidens to Mog Chothra. And with Shay we see how his situation is affecting him. Trapped in a place where he can't express himself and where he is constantly being treated as a child. He act out and try to find small ways to rebell. And it's all very nicely done. The young can, and do, question what society sees as the norm and rebel against it and authority. The story and script is solid all through the game. You care for the two protagonist and like the characters they encounter. It offers a twist where Act 1 ends. The twist itself is maybe not the most shocking or surprising but it works very well in the narrative of the game. Sadly the puzzles in the game falls by the wayside... Gameplay & Difficulty Classic point and click adventure in the line of the the 90’s era LucasArts games most of us know and love. The most innovative is that you can easily and smoothly jump between the two main characters. So if you get stuck with one character you can easily jump to the other and continue this character's adventure. Assuring that the game flows on even if you hit ‘The Wall’ (if you don’t know what this mean ask your veteran P&C adventurer, they know) with one of the characters. But rarely do they utilise this mechanic for more than that, which feels like a missed opportunity. If you don't know what a point and click adventure game is then actually this is benefit since this game is mainly for the new and unfamiliar to the whole genre. But if you are a seasoned veteran of the genre then difficult, for the most part, it's not. Sure a couple of puzzles at the later stage of the second act can be of some difficulty but for most people who have played this form of game before it will not be overly challenging. I'd say the puzzles are either easy or medium difficulty, but that is not entirely a bad thing. It let the unintroduced find a game that they can play. Long gone are the nonsensical puzzle that was so common in ye olden days. But I must give it credit that it made me use paper and pen to solve a puzzle. Something I haven't done on a long time. Graphics The world is shaped with a beautiful 2D art within a 3d engine. It looks gorgeous and it feels very much like the game of old except in higher fidelity of course. Truly a stunner is what I'm trying to say here. But it’s a matter of personal taste. I can imagine some not finding it appealing at all. Sound/Music & Voice Acting Both the background ambiance and music match the game perfect. Expertly done. And the now legendary Peter McConnell provide for the soundtrack and it fits perfectly with the themes of the games and situations. Maybe not his most memorable output but fits perfect for Broken Age. As well could be said with the sound design. In typical Double Fine Productions style we get a lot of high class voice actors for the game's various characters. And unsurprisingly they are done extremely well for the most part. Very much akin to the later LucasArts era of point and click adventure. Sadly I must say that I found Masasa Moyo voice for Vella off putting at times. Her delivery was flat and monotone in situation in the game where her character were in peril. I understand why though, the game for most part is light hearted meant for a younger generation but it drove me away from the immersion a bit. Closing Words So is Broken Age a game for you? Well it depends on the player. For us point and click veterans it might come out a bit shallow. Beautiful and charming but not much of a challenge. No this game is better suited for the player who is not to familiar with this sort of game. Not so surprisingly I would suggest that if you are roughly around the same age as the two protagonist (early to mid teenage) and not familiar of the genre than yeah this game would be perfect for you. I'm two decades older than that but I nonetheless liked the characters and the world. Though I did found act two a bit lacking in its reuse of the same areas as in act one and the ending felt rushed, you can almost see the deadline coming crashing towards Double Fine Productions as they struggled to get act two out in reasonable time. Nonetheless the game contains a charming and funny world with an excellent little adventure for the new to the point and click adventure game genre. And if you are a veteran and don’t mind playing something fairly easy for once then yeah sure go ahead. It won't hold you occupied for long but it's a light hearted little thing, only get it on sale if you do. The only time I’d suggest anyone buying this on full prize is if it’s a gift to a person who are curious of the genre. Without a doubt this game will be a lot of younger people's future nostalgia in a decade or two.


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Posted on: November 13, 2019

Robokin

Bestätigter Besitzer

Spiele: 93 Rezensionen: 5

Cute throwback to adventure games

Broken Age is a bit too short, but amazingly simple and yet difficult throwback to the old-style point-and-click adventure games. With two concurrent, interweaving but relatively weak story lines, it drives you to meet two protagonists. Pretty art style nicely combines simple village life with fantasy and high tech spaceships. The game has few interesting characters, but all have great voice acting. It is occasionally funny and occasionally clever, but slightly too childish for its themes and hard puzzles.


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Posted on: July 15, 2014

Mindo

Bestätigter Besitzer

Spiele: 189 Rezensionen: 2

Loved it

*Beware! English is my second language* I'm a huge fan of the old LucasArts adventure games, but after I read some of the reviews (A lot of them bad to average). I went into the game with no expectations. I have got to say; this game is gorgeous. The graphics, artwork, story, music, voice acting is all spot on. I especially found the music memorable. The humor is great. I found myself laughing at loud during a certain talking tree situation, and the story of the boy protagonist is so bizarre and creative, you just have to love it. Yes, the game is short, there are many cut scenes (Personally I loved them, but I can see how people might find it irritating) and puzzles are way easier than most of Tim Schafer’s previous adventure games. All in all this game is not challenging at all. You will probably not get stuck trying to figure out how to solve a puzzle. However all this did not matter to me, because I was so engaged in the story and the universe created around these two main characters. I can definitely recommend this little gem to anyone who enjoys art, great voice acting and a game with a strong narrative. This is a must have for fans of adventure games.


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Posted on: May 13, 2015

disi

Bestätigter Besitzer

Spiele: Rezensionen: 35

Sehr schoenes Spiel

Das Spiel hat eine schoene Atmosphaere und sehr interessante Geschichte, die einem Scifi-Thriller in nichts nachsteht. Fuer alle Kapitel, nicht nur die Vorabversionen, brauchte ich etwa 14 Stunden und das ist absolut OK fuer dieses Spiel. Dialoge sind teilweise sehr witzig geschrieben und die komplette Deutsche Sprachausgabe steht der Englischen in nichts nach (ausser vielleicht Wil Wheaton der 'Holzfaeller' ;)) Man spielt zwei Charaktere deren Handlungen unweigerlich zusammenfuehren, dabei kann man zwischen ihnen hin- und herspringen wie man moechte oder muss. Einige Raetsel erfordern genaues Teamwork zwischen den Beiden.


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