Posted on: April 29, 2020

Tucoffin
Bestätigter BesitzerSpiele: 200 Rezensionen: 7
Don't buy this one if you like immersion
Just what the title says. After playing the Eschalon series (which I loved), Balrum's graphic style got me sold. It's an isometric RPG, with a crafting system, with a chance to build your custom home from the ground up! All just dandy, right? Wrong. I swear I tried to like this game for what it offers you down the line, but in the first week I got it I found I was forcing myself to keep playing the game. The reason was there is no sense of immersion: the game has a lot of cool mechanics but severely lacks key RPG concepts. I'll provide two, maybe three examples and leave it at that. ## SLIGHT SPOILER AHEAD ## At the very beginning of the game, you find out that your grandfather was a powerful wizard that, among other things, offers you a rune to teleport yourself to a safe haven. At level one. No sweat, he just plainly gifts it to you. No quest, no peril. The rune was just sitting there in his inventory, and upon starting the game it is in your possession. Well, you know you are the saviour of the world. Next, you hover the (frankly open unfinished patch of grass that is supposed to pass as the) world map and the mouse pointer indicates that you found a trap! Well, all necessary mathematical information is instantly revealed to you, like the exact chance you have to disarm it. Even if you're ten paces away and just got a glimpse by the corner of your eye. Well, you're the saviour and have Superman's eyesight. Lastly, I'll end this sad note with the uninspiring narrative: it feels like it was done out in a rush, like something to fill the dialog boxes just to get it done with. Brief, to the point and in the saviour's point of view, without sparkle and (again) immersion. I almost considered a refund, but I suppose I won't go into that much trouble. Very disappointed with Balrum's gaming experience.
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