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Balrum

in der Bibliothek

3.8/5

( 70 Bewertungen )

3.8

70 Bewertungen

English
14.9914.99
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Balrum
Beschreibung
It's twenty years after your village fled the kingdom and took refuge in Darkwood. You always knew that these woods hold dark secrets but now you start to feel their evil on your own skin. Horrible things are happening. You discover fragments of the woods dark history and come to the conclusion that...
Nutzerrezensionen

3.8/5

( 70 Bewertungen )

3.8

70 Bewertungen

{{ review.content.title }}
Details zum Produkt
2016, Balcony Softworks, ESRB-Einstufung: Mature 17+...
Systemanforderungen
Windows Vista / 7 / 8 / 10, Single Core 1.6Ghz, 1 GB RAM, ATI Radeon X1650 / NVIDIA GeForce 8200 / I...
Spiellänge
30 hHauptspiel
40 h Hauptspiel + Nebenquests
70 h Komplettist
51 h Alle Spielstile
Beschreibung
It's twenty years after your village fled the kingdom and took refuge in Darkwood. You always knew that these woods hold dark secrets but now you start to feel their evil on your own skin. Horrible things are happening. You discover fragments of the woods dark history and come to the conclusion that you have to leave your home. You know in your heart that once you step out of the protection of the place where you grown up, nothing will be the same. You have to face a world that's in chaos. A world without laws. Nevertheless you feel something else too. You feel freedom. A completely new world awaits you to explore it, but the feeling quickly turns into guilt. There are people in Darkwood who are counting on your help. You are their last hope.

Balrum is an old-school, hybrid turn-based, open world indie RPG with deep tactical combat. Explore a huge living fantasy world with dozens of side quests next to an epic main quest. In addition to traditional RPG features Balrum has deep crafting which allows the player to craft their own custom items. Balrum also features farming your own crops, building your home, and survival mechanics complemented by the game's main features. In Balrum you will have a faithful animal companion as your pet. Your pet is fully controllable and adds greatly to the complexity of the combat.
  • Real-Time world with Turn-Based Combat
  • A huge Open World with dozens of Dungeons to explore
  • Spend your learning points to create a pure class or a hybrid class
  • Dozens of Side Quests and an Epic Main Quest
  • Three separate paths leading to the end
  • Building
  • Farming
  • Tame various animals to be your loyal Companion
  • Deep Crafting System which allows you to create custom items
  • Day/Night Cycle with Weather Effects
  • Survival Mechanics

©2015 Balcony Szoftver Kft. All rights reserved.

Extras
Handbuch Hintergrundbilder
Systemanforderungen
Mindestsystemanforderungen:
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
30 hHauptspiel
40 h Hauptspiel + Nebenquests
70 h Komplettist
51 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9.0+)
Veröffentlicht:
{{'2016-03-01T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Größe:
194 MB
Bewertung:
ESRB-Einstufung: Mature 17+ (Fantasy Violence, Blood and Gore, Use of Alcohol)

Spielfunktionen

Sprachen
English
audio
text
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Nutzerrezensionen
Insgesamt hilfreichste Rezension

Posted on: June 29, 2016

sinfulangel

Bestätigter Besitzer

Spiele: 200 Rezensionen: 2

Jackie Chan woodcutter simulator

I have played this game for few hours and definitely I can tell that I was looking for smth like this for a long time. You will find here: - simple but interesting leveling and character customization - nice story and interesting dialogs - pleasant old school graphics - really interesting craft system, somehow reminds about morrowind alchemy but wider. You can create armor/weapons/food/potions without having recipes, just by combining different items for getting their bonuses and probably unique bonuses. - building your own hideout - dreams and nightmares - a lot of woodcutter work to get perfect pinewood piece. Also you will spend most time gathering everything that you can touch. - turn based world - much fun :) - starving and dehydrating, diseases, curses and other suffering. - you can steal almost everything from villagers homes The only two things I hate so far - the character moves in a bit strange way and path can be blocked by any item like small bush or plant. - it seems you can repair items only with NPC paying money, but not on your own. Or at least such option is not available from the start even if you have crafting skill selected


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Posted on: July 2, 2016

DeadjackFr

Bestätigter Besitzer

Spiele: 522 Rezensionen: 25

Flawed and tedious. Needs updates !

The idea was great to mix a Diablo like action rpg, bits of survival/basic needs management, base/house/farm building, deep crafting system with fancy stuff like cleaning scrolls, puzzles or pet taming. But so many flaws... Moving you hero is a pain. You can choose between mouse clicking or keyboard. The problem is the isometric view where only 4 keys are available for 8 directions making diagonal movements nearly impossible without the mouse (grid can be toggle) And the mouse is rather unaccurate especially during fights. You can select Master difficulty and dare like me to challenge your nerves... because this mode is extremely difficult. Hard to accept if you consider many problems of gameplay like for some classes (3 in total). As an example, begin a wizard is a pain. Expensive to level up, constant regen and forced to collect anything that looks like a plant. Being a wizard is also a problem due to spell hit miss. Actually the game should update your character sheet about spell hit depending on the target you aim giving the opportunity to know if you can manage your mana pool and at least have a chance to beat your opponent. In general it will be a matter of luck especially if you consider that enemies have in general more skills/spells than you and your pet together. By talking about pets, note that you can tame few animals to help you in combat. The bear is a tank, the mantis is a more magical one, the wolf is fast, ect... Sounds good on the paper but in game pets tends to be stupid and rather dangerous is narrow rooms. They block your path, bring unwanted attention. Developpers tried to be realistic with many buffs and cooldowns to play as a real hero: potion overdoses, diseases, fear, hunger, thirst, exhausting. Funny to see that in a game where you are unable to mount a horse or anything that helps to prevent "constant robot walking". Many ideas brought down by mistakes and tedious gameplay. Disappointing even with good crafting and farming.


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Posted on: July 3, 2016

CastleRivacheg

Spiele: Rezensionen: 44

Balrum- interesting but with problems

Balrum is a game with a nice interesting starting setting, set in a dark wooded village that lives in isolation after feeling from the cruel decedent world. Good points -Around 40 hours of playtime-length. -Interesting crafting system. -Can Build own house. -Day/ Night cycle and weather effects. Bad Points -Very Grindy. -Slow leveling and lack of stat adjusting. -Lots of slow walking everywhere. (even with teleports) - Plot is rather drab. - Just about all quests are fetch quests and skip-through text windows. -Many themes are repeated. -Linearity. -Boring and not very well balanced combat. -No player real choices. -Poor movement system.


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Posted on: July 6, 2016

GregT_314

Bestätigter Besitzer

Spiele: 1132 Rezensionen: 45

Ambitious, fascinating, flawed

Balrum's got a great concept - mixing a deep and intriguing crafting system reminiscent of Minecraft with a tactical retro RPG in the style of Fallout or Avernum. If that sounds interesting to you, you'll probably find hours of fun here. But to a large extent its reach exceeds its grasp. The crafting system is well-implemented and has lots to explore. But players wanting to just spend hours crafting will be frustrated by the rest of the game, which effectively gates meaningful crafting improvement behind main-quest XP rewards. The quest itself isn't very memorable, the combat is dull and overly punitive, and for much of the game the loot you find outpaces your crafting skills, making the game's best system feel unrewarding and obsolete. There's still a lot of great ideas here, and for a budget price it's worth making your own mind up.


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Posted on: December 15, 2017

Lookda

Bestätigter Besitzer

Spiele: 414 Rezensionen: 53

Balrum suffers from feature creep

Overall Balrum is a nice, relaxing game. I have enjoyed picking up mushrooms, meeting strange people whom, on occasion can turn into a mantis a lich, or simply tell me the secret of silver bark. However, a year of refinement would make this good game a great game. Maybe something to look out for in Balrum 2? Orientation in Balrum is confusing and movement really requires some getting used to. Combat is not much better. As a mage, I felt like a small boy burning ant’s nests with matches, one ant at the time. Trying to take on multi creatures at once mostly resulted in a reload of the last save game. The only good about encounters is that they are no walkovers. You cannot bash in the skull of a swamp frog without using multiple skills. Yet, skills are unbalanced, some useless, others, like speed potions, basically break the game. Fortunately, combat isn’t the meat of Balrum. Exploring, gathering and crafting are. Top tip: learn crafting skills, as these make gathering meaningful. There are dozens of different mushrooms, plants, rocks to mine, melt and process in equipment. You can build a house or a farm with seeds that you find. There are many features, such as potions that turn you into a mouse to get in secret areas, caves with puzzles, lost treasure in tree trunks. All great stuff, but somehow there is no cohesion. I like to call it feature creep. For example, harvesting crops is fun at first, but becomes a repetitive click fest. A special event make your crop spoils by disease. Using a curing potion and it is as if no disease never occurred. There is no real impact between features. The character progression system could also use some polish. Skill books and attribute boost pedestals, for example, are restricted to a specific level. Find a book of alchemy lvl 2, just after learning that same skill with hard earned skill points is not funny. Why don't you find unique books that yield skills that cannot be obtained otherwise?


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