Posted on: October 23, 2019

Ardemus
Bestätigter BesitzerSpiele: 58 Rezensionen: 6
Promising, but unrefined
I've only played an hour or so, and I'm moving on to look for something better. The impression is that the game is 60-80% finished. It's rough and glitchy. The details haven't been tightened and the flow is still uneven. It's missing the cohesive, polished feel that you add with testing and care in the last months of development. For example, there's no quest log, waypoints, or clear flow to the tutorial. It doesn't teach important control concepts, and it's easy to get wierd results (my companion pulled out a gun and started shooting me in the melee practice area). The UI is and game design are tedius. Windows cover a small part of the screen, but they lock out the rest of the UI and clicking on other parts of the UI is just ignored, forcing you to click the small close button where a well polished game would either let you use the other elements or at least close the top dialog to get out of your way. They pepper rooms and areas with a half dozen or more small clickable objects. You have to individually open each, deal with one or two items, then find the small close button, etc. It's not bad, just needs refinement. Another example: It's difficult to see what's going on and find your way around. You wind up doing a grid search because there's no guidance to the important points. One of the first quests involves picking mushrooms near the fence. There are mushrooms near the fence, but they're the wrong mushrooms. You have to randomly walk around until you stumble across the right mushrooms, literally covering the entire zone in a search pattern, to find every available mushroom, or you fail the quest. It's the only way. The system and story look promising, and if you can get past the lack of refinement, it might be a good game, but I'll write off my $11 and try something else.
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