Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly st...
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircrafts
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
Extras
Handbuch
Systemanforderungen
Mindestsystemanforderungen:
Empfohlene Systemanforderungen:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Empfohlene Systemanforderungen:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
I have really enjoyed the game. It's very satisfying to get hits on and sink enemy ships. Wasn't too sure about the turn based mechanic at first, but it works quite well. I would have liked to see more units, may be French and Italian to add a bit more spice, but for the price, and the fact that the game appears to have been developed for mobile phones primarily, I suppose there's not too much to complain about.
Killerfish seems to be getting more in-depth in their newer releases and I hope this continues. We need them to make all their titles available on GOG.
I'm about 70 hours into playing the Germans in the Atlantic Fleet campaign. I REALLY am enjoying myself. Not only will I play the Kriegsmarine again, but I am looking forward to trying the Royal Navy also.
Others have commented and I agree that a SAVE GAME feature would be a nice update. I've had 4 combat actions that I was dumped out of and lost all the tonnage of ships that I sank. Perhaps an update might consider a +1, +2, or +3 for game speed. When I have a 1.5-knot advantage chasing down some freighters, it's quite boring to continue cycling through.
In the Atlantic Fleet campaign, I am limited to 30 ships. This is very unrealistic. Why should I have to scuttle destroyers just to get more subs? If you have some old Type VII submarines, you can't scrap them without the computer getting credit for "sinking" the subs (and claiming tonnage). There should be a way to retire old ships to make room for newer sub-models and/or larger capital ships.
Nonetheless, even with these limitations, this game will remain active for a very long time. What a deal! What an enjoyable surprise. I highly recommend you add this game to your library.
I've been playing Fighting Steel for years along with the FSP add on but it is very dated. I've been looking for something more modern so thought I would give this a try. I started some single battle scenerios and checked it out. The graphics are nice I will give the game that. The turn based format took a little getting used to too. But the mechanics of battle are just horrible. Each ship fires once per turn. Have the designers never heard of rate of fire? Or am I missing something? That is a huge part of surface combat. I assume each ships fire control capability is factored in when the firing solution is calculated? Also, there does not seem to be any way to fire both primary and secondary armaments in the same turn. Still waiting for a tactical game that doesn't play like an arcade game.
Looks good and plays well, but the interface is its own kind of 'special'. Something a bit more conventional would be a lot easier to use. The range of ships / subs / aircraft is good. Gunnery and bombing are good - despite the bombing acting almost as a mini-game - as long as you take the time to learn how to correct your shots. As explained the 'spalsh' is only an estimate, you can do better using the map.
The three game-modes (single battle, campaign, and Battle of the Atlantic) play quite differently so it can take a while just to work out what's important in the latter two. Practicing with each ship class pays of in your familiarity with their strengths and weaknesses (Revenge-class battleships are comparatively cheap, for instance, but until you try one in practice you won't find out that it has relatively short-range guns).
In campaign, repeating early missions with any new ship you buy is also good for its training, which makes them better at almost everything (see manual). Although this can be a bit grindy, I found it important for class-familiarity as above, and it made the difference between survival and having to constantly buy new ships. In the end, I used cheap destroyers and submarines very early, plus a Revenge once I could, until it was outclassed, ended-up with two Lions, an Illustrious (aircraft are OP if, again, you learn how to use them), and over 2 million 'spare renown'.
Battle of the Atlantic is more a game of cat-and-mouse as you hunt the enemy. There is also the constant dynamic between spreading your fleet thin to cover as much area as possible or concentrating them to tackle heavier enemy ships.
Overall: 1) play a couple of single-battles to get used to the mechanics, and custom battles to try different ship-classes. 2) play the campaign to practice gunnery, train ships, and develope your preferred fleet, 3) play Battle of the Atlantic and add long-term strategy.
+ Core gameplay ist fun
- Can't quit a battle without destroying my own ships??? (Seriously, even back in 2016 people had real lives and not always time to complete a mission...)
- Connected to last point: only one saveslot for each campaign and no way to save manually -really?!
- Some missions are just annoying, for example: campaign mission with two subs as enemies. Damaged both but they simply left the battle - which doesn't count as success therefore I couldn't proceed with the next mission. Some might consider this "fun", I don't.
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