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Astrox Imperium

in der Bibliothek

4.3/5

( 58 Bewertungen )

4.3

58 Bewertungen

English
Das Angebot endet am: 10/26/2025 09:59 EET
Angebot endet in: T S M S
14.997.49
Niedrigster Preis der letzten 30 Tage vor der Preisermäßigung: 7.49
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DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Astrox Imperium
Beschreibung
Astrox Imperium is my attempt to create the space game that I wanted to play, but no one had created. I wanted a single player, open-world space game that is similar to games I enjoyed, like Homeworld and EVE, with economies, factions, and a story. A game where I could set all the parameters, and...
Nutzerrezensionen

4.3/5

( 58 Bewertungen )

4.3

58 Bewertungen

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Details zum Produkt
2019, Jace Masula, ...
Systemanforderungen
Windows 7 / 8 / 10 (64 bits), Intel Core® i5, 4 GB RAM, NVIDIA GeForce® GTX 470 / AMD Radeon® HD 687...
Beschreibung
Astrox Imperium is my attempt to create the space game that I wanted to play, but no one had created. I wanted a single player, open-world space game that is similar to games I enjoyed, like Homeworld and EVE, with economies, factions, and a story. A game where I could set all the parameters, and the universe would come alive with new challenges each time I played. I tried to take the best of what I liked from many of my favorite space games, and combine them into something simple but deep, familiar yet fresh, and enjoyably addicting to play.

The human struggle to survive is an all too familiar one. As the planet collapsed into an ecological depression, mankind as a whole is forced to expand his vision to the skies. A grand ship was built, and the ‘Imperium’ was scheduled to launch mankind into the future. With a new Quantum technology at its core, the Imperium was mankind’s greatest achievement. Putting aside all differences, the people of world came together. Under a common goal, the efforts of an entire generation came to fruition. The Imperium was ready to carry the dreams of us all, and with it, the hopes of finding a second chance.

Not any one person knows the whole truth, but from what can be gathered, here is what we know. The Imperium was destroyed, and many of the human pioneers perished during the event. The survivors congregated together and began to build a temporary home from the wreckage of the ship itself. At first they waited for rescue, but it wasn’t long before the first ones accepted their fate.

It has been 230 years now, and mankind has been quite busy out there in the stars. The story of the Imperium, passed down through the generations, have all but faded away completely.

The main game play loops are fairly simple, and familiar. What makes Astrox Imperium unique, is the way that you can easily glide between the various loops to maintain a nice level of progression, without it feeling any more ‘grindy’ than you want it to. Sure, you can just mine rocks if you want, but Astrox Imperium provides you many different ways to progress your pilot.

As with most space games of this genre, mining is a big mechanic of Astrox. It is the easiest way to earn credits, and most players are familiar with how it works. You can also complete contract missions. These are randomly generated missions that offer a variety of task and objectives to complete. Some of these contracts are combat missions that will involve raiders, pirates, and sometimes regular npcs. The combat missions offer a bit more action to an otherwise relaxed game. The rate at which you choose to progress is up to you. You are given a number of game options allowing you to adjust 'the grind' and speed of the game. There are a number of small, interesting little mechanics sprinkled throughout the game that were given a lot of thought and care, but you will not find anything groundbreaking or innovative here. This game is meant to feel comfortable and familiar. The game play loops are designed to be simple enough to understand quickly, and complex enough to enjoy over many hours of play.

Many of the classic mechanics from the space game genre have been incorporated into Astrox Imperium. Basic interface controls were designed using elements from some RTS and FPS games. All the fan favorites and core game play elements have been included; mining, crafting, trading, refining, fleets, combat, exploration, survival, and more. This game will seem familiar to fans of the space survival / exploration game genre. Here is a list of features that are currently in the game. Check out our community forum if you are looking for more information about upcoming features.

Basic Features Overview


All features listed here are currently in this Early Access Release.
  • Non-linear Story - Choose your own adventure... The ending is in your control.
  • Open World - Free to do as you please, go where you want, do what you want.
  • Exploration - Over 100 maps to explore, each with unique resources, stations, structures and secrets.
  • Flight - You can fly your ships with the mouse, WASD, or point and click. (Partial controller support)
  • Camera Control - You have full control of the camera. 3D rotational focus, first and 3rd person , and follow behind views with lots of options.
  • Mining - 12 different types of resources to collect.
  • Skills- 100+different skill to train.
  • Refining - Break down ore into raw materials and components used for crafting.
  • Crafting - Use those raw materials and components to create new items.
  • Trading & Economy - Profit from the simulated economy with trade.
  • Missions - 15 unique mission types. Contract missions for the 18 game factions.
  • Factions -18 factions, ratings effect all areas of life in the Astrox Universe.
  • Combat - Real time, dynamic, tactical and strategic. hundreds of weapons, ECM, drones, bombs , ships and more.
  • Smart AI - Intelligent, and plays by the same rules are you do.
  • Life support -expand your range of exploration, manage and upgrade your life support systems.
  • Ships-Currently over 70 ships and growing.
  • Drones -10 unique drones , each with special abilities. Automate their control, or manually manage their tasks.
  • Fleets - Build a fleet of up to 10 Merc ships. Command and control their actions individually or as a group.

What to expect during the Early Access phase of Astrox Imperium


  • The addition of Structure fabrication.
  • New mechanics to allow for towing large objects thru space.
  • The ability to anchor large objects.
  • The ability to retire a Merc into an administration position of a station.
  • Administrative Mercs will generate revenue and bonuses based on their position and location.
  • A complete story line for each of the 6 main factions
  • New mod tools (Map editor, Skybox editor) and extensive modding documentation, along with tutorial videos.
  • The addition of gangs, that work as a cohesive unit, to perform a specific task, from a list of nefarious options.
  • Sandbox options, with various game modes.
  • A broad number of tweaks, balances, and graphical enhancements.
  • Optimization of ship turret math, and enemy AI logic.
  • New missions, events, items, document, drones, weapons, etc.
  • New transitional scene welcoming you to the medical bay from the new campaign creation.
  • New unique endgame scene for each story line.

What NOT to expect


  • Astrox is NOT a fast-paced space shooter... there is no mouse aiming.
  • Astrox is NOT a Real-time strategy game, There is no band-boxing and group movement commands.
  • Astrox is NOT an idle game. There are things you can do AFK, but this game requires user input to play.
  • Astrox is NOT multiplayer. I may add some co-op in the future, but Astrox will never be a MMORPG.
  • Astrox is NOT another vaporware EA project. The original Astrox launched on March 23rd 2014

What to expect from me, the developer.


  • I will listen to all feedback, and do my best to adjust the game to make it the best it can be.
  • I will not leave for any extended period of time during the Early Access phase of the game.
  • I will update the game frequently with bug fixes taking priority over new features and shiny do-dads.
  • I will be extremely active, accessible, and available on our forums and discord channels.
  • I will not ruin the game with in-game payments, subscriptions, or anything that requires additional payment.
  • I will always be extremely thankful and grateful that you took some time out of your life to play Astrox. Thank you!
Häufige Erfolge
Systemanforderungen
Mindestsystemanforderungen:
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11)
Veröffentlicht:
{{'2019-03-22T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Entwickler:
Größe:
954 MB

Spielfunktionen

Sprachen
English
audio
text
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Nutzerrezensionen

Posted on: April 18, 2022

Early-Access-Bewertung

Craig68x

Spiele: 69 Rezensionen: 3

Like EVE but better

If you ever played EVE online you would be right at home. Jace (Dev) has over 100 dev logs, and to me, speaks volumns about his dedication to this game. I have over 100+ hours on Steam and I still haven't scratched the surface as far as content explored. Modding just got better, and creating your own ship designs, as well as stations, is fantastic and rewarding! You have your standard sandbox playthrough, but the newly created campaign is just as satisfying. Be anything, and do anything, really makes this game stand out IMO. There is so much to do in this game, and the visuals for a one-man project, is astounding. Every system is different, like Eve, each with its rewards and dangers. I could go on but do yourself a favor and pick this gem up. It's amazing that one Dev can do all this, on a limited buget, but AAA companies always screw it up. Gameplay! A lost and forgotten aspect.


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Posted on: June 23, 2022

Early-Access-Bewertung

justmebcp

Bestätigter Besitzer

Spiele: 155 Rezensionen: 24

I am in AWE

My first In-Development purchase and I have NOT been disappointed. I am in AWE that one person has brought the game to its current state. I am in great anticipation for its full launch. Playing on highest game speed of 3, it helps to move the game along. I've surrendered hours to the full enjoyment of this game. My wife doesn't worry about me going out...she checks and finds me on the computer (still) playing after several hours.


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Posted on: April 9, 2019

Early-Access-Bewertung

vektorweg

Bestätigter Besitzer

Spiele: Rezensionen: 1

For hardened spacefarers only

What I first thought about playing Astrox Imperium, is that this plays like a classic MMO. Except that it is singleplayer and I can't buy myself out of the repetitive gameplay. Before I could try out anything new, one always have to get to a university station, that is providing the skill node and pay it besides with money and xp also with unnecessary waiting time. Out in space, I'm are restrained on a ticking clock, that ticks faster the further out I get, which is making the already slow gameplay also rather stressful. Having only one savegame and the game encouraging the player to concentrate on survival, makes me avoid risks, further amplyfing a dull gameplay. It doesn't help, that information about other ships is not easily available, in order to assess risks. In the current state of the game, there is nearly nothing that preserves the information I gather. The best friend here is still a notepad or a future online wiki, in order to track where to find what type of asteroids, what they yield, where to buy and sell, what you need for blueprints, how dangerous what ships are, where to get the needed skills, and a lot more, that is simply not recorded for me in the game. While this game has its depths waiting to be discovered, its slow progression, tedious mechanics and lacking QoL features may deprive you of motivation before you really get anywhere.


Hilft dir das weiter?

Posted on: August 1, 2022

Early-Access-Bewertung

vetra_gamer

Bestätigter Besitzer

Spiele: 185 Rezensionen: 12

Steller Space Adventure, endless fun

In development review, the overall game is amazing and always improving. User Interface: Everything is right where you need it, when you need it. Graphics: At top level, you feel like your in a real ship traveling from star system to star system exploring, trading, mining, etc. It feels like a real ship board user interface. Movement: Warping from star system to star system is simple. Using sub-light engines, automatic navigation is simple. Missions: A wide variety of missions. Skill development: Not to hard or easy, Enemies: At one below genus skill, they are a real challenge. Even if you have great shields and armor, loaded with tons of firepower, and large fleet, you will be running FREQUENTLY! Ship Design Interface: It's simple. You can let you creativity and sci-fi knowledge express itself. More features... Cons: At sub-light, manual movement is only left,right, speed up/down. You have to combine automatic with manual movement. This gets really gets in the way of placing construction platforms. It needs another axis of rotation. Missions need more variety in some way. Steal and kill pilot could be just steal back items. Burglar drones move to ship steal and return repeating. What about ship security? Construction weapon platforms, they need more variety. The other in game editors need some work. The ship editor needs some small improvements. The campaign, I can't quite figure it out.


Hilft dir das weiter?

Posted on: January 13, 2024

Early-Access-Bewertung

SuperScorpius

Bestätigter Besitzer

Spiele: 331 Rezensionen: 10

EVE offline

I've been looking for ages for a game like this. It got all the Main EVE mechanics witrhout the drama peoples can bring, perfect to chill in space after a stressfull day at work.


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