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Arx Fatalis

in der Bibliothek

4.2/5

( 211 Bewertungen )

4.2

211 Bewertungen

Deutsch, English & 4 weitere
4.994.99
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Arx Fatalis
Beschreibung
The world of Arx is wrought with turmoil, brought to the brink of destruction by a violent war. The sun has disappeared from overhead to shroud the world in eternal darkness forcing communities to begin inhabiting the underground mines. But as food and drink becomes scarce, the wars become even more...
Nutzerrezensionen

4.2/5

( 211 Bewertungen )

4.2

211 Bewertungen

{{ review.content.title }}
Details zum Produkt
2002, Arkane Studios, ESRB-Einstufung: Mature 17+...
Systemanforderungen
Windows 7 / 8 / 10, 1 GHz, 256 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with D...
Spiellänge
20 hHauptspiel
26.5 h Hauptspiel + Nebenquests
48.5 h Komplettist
24.5 h Alle Spielstile
Beschreibung
The world of Arx is wrought with turmoil, brought to the brink of destruction by a violent war. The sun has disappeared from overhead to shroud the world in eternal darkness forcing communities to begin inhabiting the underground mines. But as food and drink becomes scarce, the wars become even more violent as each race struggles for survival.

You are plugged into this world of terror and must use bravery and cunning to uncover the long hidden secret of Arx. As your epic quest unfolds you will explore ancient temples, bustling cities and abandoned mines, unearth legendary artefacts and face terrifying foes.

Arx Fatalis features: Lots of quest and sub-quest to complete; innovative gesture-casting system with 50 powerful spells based upon 20 runes; wield over 20 crushingly powerful weapons; no two games are ever the same: storyline and events change according to your actions; hundreds of characters to befriend or murder and massive underground world to discover and explore.
  • An innovative gesture-based spellcasting system
  • A massive underground world to explore
  • The choices you make strongly influence the story, leading to one of 4 endings
Extras
Bildschirmschoner Handbuch (37 Seiten) Grafiken Avatare in-game sounds HD Hintergrundbilder
Systemanforderungen
Mindestsystemanforderungen:

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
20 hHauptspiel
26.5 h Hauptspiel + Nebenquests
48.5 h Komplettist
24.5 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11)
Veröffentlicht:
{{'2002-11-12T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Größe:
638 MB
Bewertung:
ESRB-Einstufung: Mature 17+ (Violence, Blood and Gore)

Spielfunktionen

Sprachen
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
русский
audio
text
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Nutzerrezensionen

Posted on: May 16, 2022

Rudymane

Bestätigter Besitzer

Spiele: 148 Rezensionen: 1

Boooriiinggg

I played about 10 hours of this game until I realized I was just not having fun. 80% of the characters talk in a cliché goblin/baby way like : « You not friend, I not like you » and it gets annoying super fast, the story is typical and boring, you can't run, the combat is super simple and boring as well and that rune drawing thing ? Hell nah. The environments do look nice, I'll give it that, but the world fails to be convincing imo. It has interesting things going for it but I really didn't find it to be a pleasant experience overall. I just had to take a step back and ask myself: why am I even playing this ?


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Posted on: March 30, 2024

HadoukenHartmut

Bestätigter Besitzer

Spiele: 424 Rezensionen: 21

Horrible controls, what is this, 1990?

Was it THAT hard in the early 2000s to make normal controls that make a game playable? Times where there is a "mouse look toggle" mode are long overdue since the 90s. Maybe the developer's didn't get the memo.


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Posted on: December 15, 2008

Palladium23

Bestätigter Besitzer

Spiele: 4 Rezensionen: 1

Disappointed

I have fond memories of playing Arx when it first came out, but never finished it. When I saw it on GOG I snatched it up, but found there's a bug that causes the game to stall on loading, forcing the user to open Task Manager, locate ARX.EXE in the processes, then end it. It seems to be unfixable. I contacted GOG tech support, but so far received no answer. I searched the web and found several others encountered the same problem. There were several suggestions/solutions, all of which I tried, to solve the problem but none worked for me. But you know, given the number of others with the same problem and the age of the game I'm surprised the problem hasn't or can't be fixed. So now I'm stuck with a game I can't play unless I can get a hold of a system it will actually play on.


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Posted on: August 24, 2012

screwtop

Spiele: 1 Rezensionen: 2

I have seen the future, caves

You know what the best part of Morrowind was? The caves. Just ask Arkane Studios' CEO Raphaël Colantonio (umlauts are the new goatee, though Raphael has both). Early on in designing Arx Fatalis, he realized that nobody wants to traipse about a large, open world filled with a variety of races, creatures, mountains, and trees. No, no, they want to wade through caves, stabbing a dozen-or-so generic types of enemies for hours on end, with none of that pesky variety to get in the way. Of course, that didn't keep him from totally ripping off every other aspect of Morrowind, but at least he stuck with the whole "caves" idea. But why stop at ripping off an excellent first-person RPG, when you can also include a totally clichéd plot to go along with it? Whereas shlock literature leans on the opening phrase, "It was a dark and stormy night," to warn the reader that they're about to ingest a totally derivative plot, crappy videogames usually wave the red flag by starting you naked, imprisoned, and amnesiac. When you begin your game and, right on cue, your befuddled, loincloth-clad avatar awakens on the dirty floor of his tiny jail cell, feel free to curl up for a totally unoriginal game. Don't worry about being impressed later on; you won't be. After crafting some MacGuyver-esque escape from your cell, you can do pretty much whatever you want within the caves of Arx Fatalis. This is providing that you want to kill things in dark caves. See, your prison is far removed from Arx, the only human city, meaning you have to brave the underground caves, fighting fearsome rats and demonic spiders on your way back to the relative safety of the town. The only tactic you'll ever use is backing off of the enemy while building up your attack's power, before rushing in, swinging, and then backing off again to ready another strike. This type of combat was highly effective when the gang leaders faced off in Michael Jackson's "Beat It" video, and it works just as well during the 20-or-so hours you'll spend in the world of Arx Fatalis. Rats, liches, demons, or whatever, they'll all fall to Jacko's attack every time. If that's not enough incentive to keep you going, you can also waste your time collecting all manner of alchemical ingredients (e.g. mushrooms, roots, and rat poop) to make tasty treats that likely do something unimportant. You can also search the darkest corners of the world (caves) looking for runes that unlock the cosmic power of magic. The spells range from the awesome "make a light so you can see for five feet in front of you" to the more awesome "shoot a fireball at an enemy that takes off two percent of their life." Despite the plot's insistence that magic's power is equivalent to using a rocket launcher to take down a mosquito, most of the magic that you actually get to wield is closer to waving a sparkler in the enemy's face. Sure, it may screw up their eyesight for a second, but once their vision clears, you can bet they'll go ahead and put a sword in your crotch in repayment. You're better off making sure that your sword goes into their crotch first. Sorry, that's undersells how dynamic combat can be. You can probably stab them in other places, too. With all of the crotch stabbing, 'shroom eating, and sparkler lighting you'll be doing, you might miss the majesty of the world through which you're traveling. That's not too surprising, since you start in mundane, "been there, done that," brown caves. However, you will quickly outgrow those small areas and move on to bigger, better, and browner caves. Then, when you reach the majestic underground cities, you'll marvel at the rainbows of brown in front of your eyes. At first, you might also miss the subtle sounds of Arx Fatalis. Eventually, though, you'll appreciate the nice echoing of everything. At that point, you might be tempted to be impressed and think "wow, that's a nice echo." When you have that thought, remember how echoing caves have been the standard since Super Mario World was released on the SNES 20 years ago. I like to start my day the same way. I read my bookmarked webcomics to wake up a little before taking a shower, and then munch on Frosted Mini-Wheats while watching reruns of Voyager. That doesn't mean that I want to spend my increasingly rare free time by playing the videogame equivalent of my morning routine. I expect to be surprised when I pop in a new game, no matter how minor the surprise is. Arkane Studios did a great job copying the source code from Morrowind's caves, but they added absolutely nothing to it.


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Posted on: November 7, 2022

caligero3000

Spiele: 464 Rezensionen: 9

Poor man's morrowind

Title says it all. it's okay if you're lusting hard for that nostalgic feel of when you were 14 years old and saw this weird thing on the store shelves and thought it looked rad and then bought it with your birthday money and then proceeded to play it for a full 3 hours until you thought it was actually not that great. but a real proper remake could be pretty interesting, i guess?


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