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Agarest: Generations of War

in der Bibliothek

2.9/5

( 21 Bewertungen )

2.9

21 Bewertungen

English & 1 weitere
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Agarest: Generations of War
Beschreibung
At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world. Now, the forces of darkness are awakening once again…...
Nutzerrezensionen

2.9/5

( 21 Bewertungen )

2.9

21 Bewertungen

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Details zum Produkt
2014, Idea Factory, ...
Systemanforderungen
Windows XP / Vista / 7 / 8 / 10, 2.13GHz Intel Core2 Duo or equivalent, 1 GB RAM, DirectX 9.0c compa...
DLCs
Agarest: Generations of War - Collector’s Edition Upgrade
Spiellänge
73 hHauptspiel
126.5 h Hauptspiel + Nebenquests
174 h Komplettist
107.5 h Alle Spielstile
Beschreibung
At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world.

Now, the forces of darkness are awakening once again…

Agarest: Generations of War includes many unique features that cannot be found in any other Strategy Role Playing Game. Here's a summary of some of the best:

Extended Area
Extended Area is the "Linked Area" set for both your party and your enemies. Each character in the game has a uniquely shaped extended area. When a character's turn comes around, all other characters in the Extended Area of the character in play (and characters in the extended areas of those characters!) can combine in an extended attack. This allows you to chain your party's attacks together, allowing access to more Arts and huge Combos!

Blacksmith's Guild
You can upgrade various Items and Equipment at the Blacksmith's Guild in two different ways:

By Enhancement: You can enhance equipment to a maximum of Level 5. Once an Item is enhanced to Level 5, you can convert the Item, changing it into something else. This process is irreversible and the original item is lost. Experimentation reveals some great new items!

Through Alchemy: Alchemy allows you to combine several items to create a single, more powerful piece of equipment. While you lose the items used in the alchemy, you gain a powerful new piece of equipment and permanent access to your new item in the Shop! Alchemy can create powerful new weapons and armour but occasionally a Smithing Accident will occur and the smith will create a different item than what you expected!

The "Soul Breed" system
Agarest takes place across 5 generations of heroes, starting with your first character, Leonhardt. During each generation you will build relationships with 3 different female party members, and at the end of each generation's story arc you must choose to marry one of the girls.

Your choice of marriage partner is restricted to girls who've grown fond of you over a particular generation. Your options are determined by your choices during conversations at certain points of the story.

The girl you choose as your wife - and the strength of their relationship with you - will determine the abilities of the main character in the next generation of the story. You'll have to experience multiple play throughs to see all of the character possibilities open to you! What heroes might you create?
  • Choose the path of Darkness or Light through a truly epic story, spanning multiple generations.
  • Battle hundreds of different creatures using an array of character abilities, in a compelling and innovative turn-based combat system.
  • Build your ultimate army of warriors and master Extra Skills, Special Arts and Over Kills to defeat colossal enemies!
  • Unite with your chosen heroine and use the “Soul Breed” system to shape the fate of the next generation of heroes.

Agarest: Generations of War ©2013 COMPILE HEART / RED. Published under license by Ghostlight LTD.

Extras
Inhalte
Standard Edition
Collector’s Edition
Avatare
Hintergrundbilder
Handbuch
Artbook
Hintergrundbilder (Collector's Edition)
Soundtrack
Systemanforderungen
Mindestsystemanforderungen:

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
73 hHauptspiel
126.5 h Hauptspiel + Nebenquests
174 h Komplettist
107.5 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11)
Veröffentlicht:
{{'2014-02-04T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Größe:
4.8 GB


Sprachen
English
audio
text
日本語
audio
text
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Nutzerrezensionen
Insgesamt hilfreichste Rezension

Posted on: December 2, 2014

tinysalamander

Spiele: 154 Rezensionen: 11

It's a trap

Ok, I've played this game on PS3, but… I'm going to warn you, this game is really painful. Minuses: * Battle are slow. I mean REALLY slow. * There are way too many battles that pad the fact that… * … story is pretty weak/almost non-existant. Sometimes I wonder whether characters are telepathic because I don't seem to see all interaction that is implied by words I actually do hear. * At first your boss battles are most likely to go something like this: let tank die/recieve damage — revive if necessary — STRONG MOVE(S). It works for a while. * “5 generations” means you are going to do (almost) the same things 5 times. * There is a crafting system. That's usually a plus, but this one is horrible. You must find those recipes which can be in a SLOW movement locations (and SLOW battles, remember) where you can't save. Exploring those is a real pain. * You MUST craft or else. I've got to gen 5 and, suddenly, 1st battle is with those critters which where (mid?)boss-like before. More than one at the same time. I've got 2 options: find recipes I missed who knows where or stop playing. Well, I stopped here. * Capturing monsters, while possible, is mostly useless. I've got one mage which was fine, but it wasn't above others either way. * You don't know which characters are going to be available in the next generation. Have fun with your weak teammates in a new generation. You can guess, but… * Oh, and if you spend too much turns you can't get true ending. * You are unlikely to get a true ending on your first playthrough, multiply your frustration by number of times you'll need… Pluses: * Artwork is pretty good. They should've made a VN with it. And I mean artwork here, not battle graphics.


Hilft dir das weiter?

Posted on: March 4, 2015

gaming-freak12

Spiele: 71 Rezensionen: 2

It's a niche-game.

First and foremost, this is important to understand: this game is not for everyone. If you're a hardcore JRPG fan and want a new RPG in your roster to kill time with, you might consider buying this. If you hate monotonous battles that go on and on for the most part, this may NOT be the game for you. Down to business then; this is a game that plays on character customization with an evolving story. You start the game with a main character by the name of Leonhardt, who goes against the wishes of his king to save a young elven girl. The result of this is rebelling against his fellow soldiers only to be fatally wounded by a mysterious general known as the black knight. In his dying breath however, he meets a mysterious woman by the name Dyshana, who agrees to save him if he forms a pact that would force him and his descendants to make the ultimate sacrifice to save the world. As you play the game you play not only Leonhardt and his comrades in battle, but also his children; all male. Each of them has their own personality and hardships, but ultimately desire to save the world. At the end of each generation, there are available bride candidates for the main character to choose from, based on how much affection they have for him at the end of the generation. These pass on not only appearance changes to the next main character, but also stats and available weapons they can use. Combat is a bit more complex, and the head of the heated discussion of whether people like it or not. It's semi-SRPG but not really; it focuses less on individual attacks and more on combination attacks for big damage. Some enemies can resist some attacks rather heavily, and thus make them more frustrating to kill. Others can wipe your party in seconds if you move wrong. Dialogue choices and morality choices in the main story often make little sense; but there are guides available to help you get each ending. If you can get past the grinding, it's a fairly decent game, but maybe not for all.


Hilft dir das weiter?

Posted on: August 30, 2015

furthest_flung

Spiele: 3 Rezensionen: 11

Most boring RPG ever made

This is a game that requires somewhere around 300-600 hours to complete in the true path, depending largely on how much you forget to come back and allocate your level-up character points. This is a game of INSANE degrees of grinding. In fact, on the PS3, its sales model was FarmVille-esque, selling level-ups and other various points for upgrades in DRM. Not new items (although there were a few of those) or costumes or characters (none of those! It takes EFFORT to make new assets!) but straight-up pay money for EXP. This game features an auto-battle system, and OH BOY WILL YOU NEED IT. Go back a generation's dungeon, tape the "up" button down, and leave the game to grind infinite fights until you get enough XP/BP/any of 7 other types of P to do whatever so you can advance one more plot point. Bosses get insta-kill AoEs and have hundreds of times the health of mobs, so grind more, sucker! Each generation involves about 2 hours of cutscenes if you see them every possible way, plus about 10-40 hours of grinding, depending upon the generation, getting geometrically more grind-heavy as the game goes on. This game also features one of the single most annoying crafting systems I've ever played. Past the first generation and a half, you can't just buy anything anymore, you have to craft it. This wouldn't be a problem, but that you have to craft CHAINS of items starting from generation 2 up through generation 5 equipment, requiring you revisit tons of dungeons you out-leveled 200 game hours ago to grind up more catgirl tails or something. And it's inexcusable that you can't just use the higher-level monster's drops that you can't sell fast enough, since they're literally just palette swaps down to the same skillset. Best of all, though, get to the end of generation 5, and SURPRISE! Your reward is to grind for 400 more hours with no extra cutscenes or anything to alleviate the boredom because you have to kill the gods.


Hilft dir das weiter?

Posted on: January 13, 2015

DysonFrost

Spiele: 69 Rezensionen: 4

Grind hell

As others reviewers have noted this game has an extremly high grinding factor. To level up your characters, weapons, etc. you have to spend hours and hours and hours in battles with the same type of enemies over and over again. Which is a shame because behind the grind there is actually some interesting ideas especially the dating and generation passing on aspect of it. And the characters are quiet likeable but the grind really drives this game into the ground that you eventually will just give it up or buy one of their many item DLCs to reduce it.


Hilft dir das weiter?

Posted on: October 24, 2018

duallaser

Bestätigter Besitzer

Spiele: 131 Rezensionen: 2

solid SRPG

In a nutshell, if you imagine what the JP Sega Saturn game Tactics Ogre might look like if it were remade by the developers of Hyperdimension Neptunia, you'd have this game. It has some elements that seem bizarre, and some that can be frustrating, but on the bright side it gives the player a lot of choices in how to build their party, grow character stats, configure skill lists, and so on. If you like micromanagement and customizability, it's there, but you can also opt-out to a large extent. The battle system is reminiscent of chess, where the placement of units is heavily emphasized, and it's required to think ahead several moves to ensure that you don't put yourself in a bind. Characters can be revived if they die, so there's no need to aim for perfection. While each round has a separate movement and action phase, units move around during the action phase as a side effect of linked attacks. This can be taken advantage of in order to avoid enemy attacks, expand your own attack range, or setup area attacks that can hit multple targets. Enemies can be captured and added to the player's party, and rare items may be obtained by stealing them during battle or by doing huge extra damage to defeated enemies. There are also prizes to be earned by meeting other conditions (eg. 50 hits in a combo, dealing 10k damage, defeating 10 of a certain enemy, etc.). These things aren't required to advance the game. The game has several difficulty levels, and when I purchased this on GOG it included the extra areas and loot from the "DLC." When beginning a new game it's possible to choose which extra loot you want. Some of it will make you insanely powerful for the early part of the game (hence I declined nearly all of it when I played) but it's a crutch that can be leaned on for those who are staunchly opposed to grinding.


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