The world is in dire need of a thorough cleaning. But it takes more than just a man to accomplish this mission. You’ve got to be a real superhero with a broom!
As an acrobatic janitor, you are an adept force against dust and disorder. Leap and dash off walls and ceilings, and deftly traverse precarious environments. Cleanse each level swiftly and thoroughly to achieve mastery in this 2D sweep-'em-up platformer.
Minimum system requirements: Windows XP / Vista / 7 / 8, 2.0 GHz Core 2 Duo Processor, 1 GB RAM, dedicated graphics card with Shader Model 2.0 support, DirectX 9.0c, 400 MB of available HD space.
Minimum system requirements (MAC): OS X 10.7.0 or later, 2.0 GHz Core 2 Duo Processor, 1 GB RAM, graphics card with Shader Model 2.0 support with 256 MB VRAM, OpenGL 2.1.
Posted on 2013-11-21 10:15:31 byistudedinre:
First, it should be known that Dustforce is a platformer where timing jumps and attacks is key to perfection. Like many before it, Super Meat Boy being a recent example, Dustforce is an experience of repetition and subtle improvement.
The shining glory of Dustforce lays in the experience of play. The music is chill and relaxed and is not interrupted by player failures or levelread more restarts, soothing the usual rage that accompanies games of this type. Also, the levels can be played for fun as much as for perfection. The early and middle levels are clearly adjusted to suit a wider audience, and the final levels are as hard as any platformer I have ever played. In a stroke of genius, difficult maneuvers are required to reach the more difficult levels, so casual players may never even see the doors to levels that would frustrate.
For the more hardcore crowd, a WONDERFUL replay feature was included. For each level, you can view the speed and perfection leaderboards and actually see those playthroughs to gain insight on how to perfect your own performance. No more need to scour YouTube for Let's Play speedruns. Just pull up the leaderboard and watch a few of the top runs.
I will agree that the controls of Dustforce are a little difficult on a gamepad, since some of the levels and maneuvers require the precision of a superhero. Personally, I found the controls to be slightly frustrating, but much less frustrating than games of the Devil May Cry, Dark Souls, or Tekken variety.
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Posted on 2013-11-21 08:49:46 byCryptoSeven:
The game has a very serene feel with a soothing soundtrack and oddly captivating theme. But under the hood is a monster competitive score chasing game. It's a weird mixture that somehow blends very well. In it's best moments you flow through the levels dusting everything off in one glorious motion.
But something is wrong with the controls. It started to creep up slowly but becameread more very apparent in the later levels. They are absurdly floaty. At first it seems to fit the flowing nature of the game, but when you are asked to chain together long jump sequences and land on small platforms in the later levels frustration skyrockets. It feels more like you have to memorize the levels rather than improving your general skillset because fine tuned air controls doesn't work very well.
I really enjoyed the game initially, you can do some really cool things. Sadly the controls ruined the later levels for me.
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Posted on 2013-11-22 07:53:50 byKaede:
This is a platformer focused on terrain contact. To dust, you must enter in contact with specific terrain tiles, avoid visible traps (spikes) and "fight" ennemies.
This originally "aired" as a Game Maker demo prototype (check Youtube).
I immediately loved it thanks to the complex and original control scheme, high difficulty and nice background"chiptune-esque" music.
The controlsread more allows you to make elaborate moves through dashing, double-jumping, wall jumping/running and more. You really feel "in control" when you do all these actions, unlike games like POP the Sands of Time which have a much, much lower control.
The final game is the same as the prototype but on a bigger scale and with great polish and better code - they dropped Game Maker and rewritten their game engine entirely.
The controls have a "lighter" feeling (better in several ways), there is a great variety of levels, reliable leaderboards, replays, and even a level editor and a level portal.
The level portal allows you to sort levels by ratings, difficulty, etc. it works great.
I have not used the level editor myself, but people have done fantastic things with it, and continue making more quality levels even today. It makes up for countless more hours of high quality gameplay.
Despite the developpers lowering the difficulty a little bit after release, the levels shipped with the game are aimed to skillful or persistent players.
But if you are skillful/persistent enough, this is simply a must buy.
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