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So here are a few of supporting argument for QTE:

1. QTE brings in interaction.

Have you ever felt bored by horrid repetition in a game ???

Whether it is RPGs, shooting, racing etc... You would probably play it "the same way" for 30-50 mins.

You would kick you mouse button, strike WASD keyboard, or yew while waiting a conversation to die out.

QTE changes the phase of the combat or it can bring you into action from a boring chatting.

*****************************************MINOR SPOILER******************************************
in the prologue: you can have an entire cut-scene showing you evade a dragon, or you can "interact" with it.

in act 1, when you first confront Iorveth, you have the timed-option to signal Triss to throw him off with a spell. It is an example of interaction: either you wait for the dialogue to die out, or you jump into action.

in the entire game, the main way you fight the battle is pressing your mouse buttons and staring at the single foe. That is repetitive. A fist-fight offers a different game mechanic: obviously, taking you away from the mouse button. So it definitely it gives a different way to play the game.
************************************************SPOILER ENDS*************************************


You get to pay attention. No longer striking the same button wins a battle for you. No longer you have to wait an NPC to end his talks, but you can punch straight into his face by your timely QTE response

So that is about interations.

2./ QTE is an innovative way to play fist-fight:

I can hardly think of a more innovative way to play fist-fight.

WC1: bull-shit. WC1 fist-fight is the same as WC2 combat but with less animation, don't you see?

And can you imagine that your Geralt fight his way, and kill every single foes on his way, in the dungeon, in Flotsam? No.

3./QTE is the trend in new video games..

Call of Duty has QTE, Nascard even has QTE, Mass Effect 2 for sure has QTE.

4./QTE is part of the witcher game:

beside fist-fight, I cannot come up with a better interactive way to play this game. How would you implement the Kayran fight? Just another cutscene will do?
Post edited June 14, 2011 by Freewind
well it depends on how it is implemented. how the witcher 2 was going to have it is far better then how they have it now
i love the fistfight QTEs, but my main complaint about the QTEs during cutscenes and the like is that they're incredibly tiny. make em a quarter of the size of my mouse, instead of desktop shortcut size, and then they'll grab my attention from what else is happening on screen.
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curlyhairedboy: i love the fistfight QTEs, but my main complaint about the QTEs during cutscenes and the like is that they're incredibly tiny. make em a quarter of the size of my mouse, instead of desktop shortcut size, and then they'll grab my attention from what else is happening on screen.
point taken. But soon, I realize all cut-scene QTE appears at the middle of the screen
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curlyhairedboy: i love the fistfight QTEs, but my main complaint about the QTEs during cutscenes and the like is that they're incredibly tiny. make em a quarter of the size of my mouse, instead of desktop shortcut size, and then they'll grab my attention from what else is happening on screen.
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Freewind: point taken. But soon, I realize all cut-scene QTE appears at the middle of the screen
still tiny, though.
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Freewind: beside fist-fight, I cannot come up with a better interactive way to play this game. How would you implement the Kayran fight? Just another cutscene will do?
It should never be a QTE/cutscene. You should actually fight the monster instead of watching your screen for an icon to flash and then spamming LMB.

The kayren battle should be an actual battle, where Geralt fights with his sword, bombs, signs, and potions. There should be plenty of options open to the player on how to get through that battle, but no. Instead it's a scripted QTE that has no reliance on the player's build of Geralt and focuses instead on how closely they watch the screen and how quickly they can mash some buttons. It's a terrible design for a boss battle.
The QTEs are fine for the mini-games but I don't like missing what's happening in battles in lieu of looking for a flashing prompt or spending my concentration button mashing to fill up a bar. They take away from the enjoyment of the game, and make some things seem like a chore. There is no art to them.

They are, IMO, at the top of a very short list in what is wrong with an otherwise masterpiece of a game.
nothing wrong with them. i like the funny death animations for when you fail qte. i turned them on just so i could view these. otherwise i have them off.

not a problem at all.
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Freewind: beside fist-fight, I cannot come up with a better interactive way to play this game. How would you implement the Kayran fight? Just another cutscene will do?
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Coelocanth: It should never be a QTE/cutscene. You should actually fight the monster instead of watching your screen for an icon to flash and then spamming LMB.

The kayren battle should be an actual battle, where Geralt fights with his sword, bombs, signs, and potions. There should be plenty of options open to the player on how to get through that battle, but no. Instead it's a scripted QTE that has no reliance on the player's build of Geralt and focuses instead on how closely they watch the screen and how quickly they can mash some buttons. It's a terrible design for a boss battle.
During the games, there are thousands of battles, where you already fight with swords, sign, potions. etc..

As I pointed out in 1)... QTE brings in interactions, a different way to fight the battle.

It gets bored after a while doing the same thing, even fighting a boss. So QTE is the difference it makes.
I love the QTE! PC games should not be confined to the tested methods. It also gives you a way to interact in cut scenes. If not for the QTE, I could not imagine how you could fight the dragon while riding on it's back.
People, who love QTEs, have a plenty of opportunities to enjoy them in their favorite console games. I wouldn't mind if TW2 version for consoles would have them but I hate them for PC version. So, please, do PC gamers a favour and don't shit in our pond.

Sorry, guys and gals, but I'll never accept masturbating a left mouse button as a good interaction in a game.
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Maerd: People, who love QTEs, have a plenty of opportunities to enjoy them in their favorite console games. I wouldn't mind if TW2 version for consoles would have them but I hate them for PC version. So, please, do PC gamers a favour and don't shit in our pond.

Sorry, guys and gals, but I'll never accept masturbating a left mouse button as a good interaction in a game.
weak point: it is a definition you bring down from somewhere in your head that defines PC-games-without-this-or-that.
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Freewind: weak point: it is a definition you bring down from somewhere in your head that defines PC-games-without-this-or-that.
You can make PC game with whatever you want, consoles are much more primitive computers and therefore to make players not get bored to death they invented QTEs to make an impression that you are playing the game when you are actually plays "Simon says", a game for 3-5 year old kids. And that's a fact that has nothing to do with definitions. As far as I know it's a game for adults that are at least 13+ years older than the target age of the Simon Says' game. On PCs, there are a lot of tools to make a game interesting without resorting to cheap unimaginative crap like QTEs.

And if you feel intellectually challenged by that game then you probably stuck in the kindergarten level of mental development. Do you really like mouse button masturbation process?
Post edited June 14, 2011 by Maerd
I'm sorry mate, I totally disagree.

I certainly have played games that I got bored with, games that could be best described as "click fests" or perhaps "click'n'kill".

Each time though it was because of poorly designed and or implemented combat mechanics.

Adding QTE's where you have to, mash the mouse, or click on queue to achieve a result, is not a good way to enhance game play as you are suggesting.

For that matter they would be a pretty poor way to compensate for a dodgy combat system.

There is no skill involved on the players part, no sense of satisfaction that you the player actually got a result through your own ablities and not by mindlessly 'following the prompts'.

True interaction is where you are required to watch the 'body language' of your opponent on screen and apply the best possible combination of mouse clicks or keystrokes to counter or strike said opponent.

The Witcher 2 doesn't need QTE's, for any of those reasons, the combat is good otherwise.

As for enhancing interaction?

How does, watching the screen for prompts on what key to press, make for an interactive fist fight, make for greater interactivity.

Such prompts are the digital equivalent of queue cards for crying out loud!

Here's the rub, a mate of mine who has a lazy eye, was able to get a refund on his purchased box copy of the game.

Why?

Because with said lazy eye, fistfighting for example, where you have to react to an on screen prompt to press the right key, were practically impossible for him.

It's not a problem that he's encountered with any other "PC game" that he's purchased.

QTE's and digital queue cards, I'd like to see them gone.
Post edited June 14, 2011 by MerlyntheMage
QTE's being the sole thing that keeps the game from getting stale is laughable, as is the "but call of duty has them!"