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I think QTEs are fine, its something different and new so i like it. I dont see how people can have problems with them tbh

So giving Gerald an ability to do something he otherwise wouldnt be able to (like jumping to avoid stuff) is bad?
Post edited June 14, 2011 by Rroke
You guys do realize that TW 1 had QTE's also? Just sayin'..................
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cbarbagallo: You guys do realize that TW 1 had QTE's also? Just sayin'..................
I don't remember having to press buttons as shown on the screen in The Witcher.

The combat in the The Witcher is based only on timed mouse clicks to initiate sequenced attacks. The flaming sword is just a visual hint to make it a little easier and it is available only in Easy and Medium modes.

"Several visual signals and one audio signal will assist
your timing:

Flaming sword (available only in Easy and Medium modes) – as an attack
ends, the standard sword icon changes into a flaming sword.
Whirl – at the end of an attack, Geralt executes a circular sword movement.
Streak – a fiery streak follows Geralt’s blade as he executes the whirl.
Slash – the sound of a sword slashing the air accompanies the end of each
attack."

I don't see how this can be considered QTEs.

Other (older) games that use timed clicks to chain attacks or execute combos are Heavy Metal FAKK2 and Rune. I wonder if any one even remembers these games. :)
Post edited June 14, 2011 by MihaiHornet
obviously there are people who like QTE... so depends on your taste then.

NUMBER 1: I PERSONALLY REQUEST THE DEVELOPERS TO KEEP QTE , ESPECIALLY THE FISHFIGHT IN THE WITCHER 2 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

NUMBER 2:

HELL DON'T MOVE BACK INTO WITCHER 1 COMBAT OR SIMILAR TURN BASED COMBAT.

DON'T EVEN COPY THE GOD OF WAR STYLES.

PLEASE PLEASE KEEP ON REAL-TIME COMBAT JUST LIKE IN JADE EMPIRE, OR BETTER ASSASSIN CREED WHERE BUILDING CHARACTERS UNLOCKS BETTER FINISHING MOVES, GROUP FINISHING MOVES AND BETTER MAGICS ETC....

AND ADDING QTE IS DEFINITELY A PLUSSSSSSSSSSSSSSSSSSSSSSSSSS !!!!!!!!!!!!!!!
Post edited June 14, 2011 by Freewind
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Rroke: So giving Gerald an ability to do something he otherwise wouldnt be able to (like jumping to avoid stuff) is bad?
He doesn't really gain that ability. Outside of that scene, he's as earthbound as ever. And in cutscenes, he can jump every bit as well as in QTEs. Linear pass/die QTEs add nothing of value compared to cutscenes.

But most of all, I'd prefer to see Geralt actually have the abilities he's supposed to have throughout the game. That requires a much more detailed and realistic engine, though. But QTEs only emphasize the limitations of the engine even more. The game is better off without them.
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Rroke: I think QTEs are fine, its something different and new so i like it. I dont see how people can have problems with them tbh

So giving Gerald an ability to do something he otherwise wouldnt be able to (like jumping to avoid stuff) is bad?
I'm not sure if it's something "different" because QTEs are plenty in console games. And, I think, many people already stated pretty clear what's the problem with them. Just read.
QTEs don't give ANY additional abilities to Geralt, NONE. All they do, they force the player to stop enjoying the cut scene and mindlessly mash a mouse button instead. I don't know how about you but for me when the game asking to press a mouse button quickly 30 times feels like the game was designed for retards. Those 30 clicks add nothing to the game, not a challenge in any way, annoying, and spoils the fun from the, otherwise, awesome game.
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Freewind: ... snippetty-snip
.


Wow! You posted a lot of stuff, but never really answered my questions.

And, as an FYI, W1's combat is not QTE.
Post edited June 14, 2011 by SystemShock7
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Freewind: ... snippetty-snip
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SystemShock7: .


Wow! You posted a lot of stuff, but never really answered my questions.

And, as an FYI, W1's combat is not QTE.
o O I just don't answer the way you want lol.

W1 is not QTE ??? LOL LOL LOL LOL LOL. when the game was first out, there were enough crybabies complaining the stupid combat. Indeed, the combat was just different from what they usually have.

just admit that you don't like something new.

Just admit that you were expecting whole cutscene but it turns out your character die and it took your brain a real hard time to realize you need to response to QTE to get past the cut-scene.

just admit that you cannot response to 1 sec QTE even and loose your face in a fist-fight.

that would make it easier to understand lol
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Freewind: ... snippetty-snip
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SystemShock7: .


Wow! You posted a lot of stuff, but never really answered my questions.

And, as an FYI, W1's combat is not QTE.
Absolutely, TW combat is not QTE at all.

"In video games, a Quick Time Event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Failing these segments—either by failing to take the correct action in time, or performing a different action—takes the scene in a different course, often to the player character's death."

"History
Yu Suzuki is credited with coining the term "Quick Time Event" and popularizing their use in his game Shenmue.

Gameplay sequences with minimal actual gameplay are not a recent invention.[1] In the 1970s, The Driver, an action-racing video game released by Kasco (Kansai Seiki Seisakusho Co.), consisted of pre-filmed situations (recorded on 16 mm film) that required the player to match their steering wheel, gas pedal and brakes with the movements shown on screen, much like those seen in laserdisc video games that appeared the following decade.[2]"

http://en.wikipedia.org/wiki/QTE

Anyway, QTE is nothing new, in fact it's older than many posters on GOG forums.
Post edited June 15, 2011 by MihaiHornet
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Freewind: W1 is not QTE ??? LOL LOL LOL LOL LOL. when the game was first out, there were enough crybabies complaining the stupid combat. Indeed, the combat was just different from what they usually have.
It was different from other games, and yes, that does tend to draw initial criticism. Also, the combat seemed to be simply about clicking when prompted, and that seemed pretty silly as a combat system. At First. It turned out that there's an actual rhythm to the combat, and once you get the hang of it, you can do without the explicit prompt, and still fight effectively. And more importantly, you still had a wide range of options available in combat: portions, signs, different styles, etc. You didn't have to click when prompted. You could also use a sign, drink a potion, or switch to a different style.

Yes, it's an unconventional combat system. Much more unconventional than TW2's combat system. But it is much more than a QTE. It is an integral part of the game.
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mcv: And more importantly, you still had a wide range of options available in combat: portions, signs, different styles, etc. You didn't have to click when prompted. You could also use a sign, drink a potion, or switch to a different style.
True, and you can also disengage and run/dodge any time if surrounded or even select another target and still not break the sequence of attacks if you time it correctly.
Post edited June 15, 2011 by MihaiHornet
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SystemShock7: .


Wow! You posted a lot of stuff, but never really answered my questions.

And, as an FYI, W1's combat is not QTE.
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MihaiHornet: Absolutely, TW combat is not QTE at all.

"In video games, a Quick Time Event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Failing these segments—either by failing to take the correct action in time, or performing a different action—takes the scene in a different course, often to the player character's death."
The combat in W1 didn't have any cutscenes (it had finishers, but even those weren't cutscenes). As I recall, there was no cut scene where you had to press this key or that key of this sequence of keys. You COULD strike with combinations IF you wanted to by following the prompt, but you could as well strike, then dodge, then strike again, and at no point were you FORCED to mash a button at any point in-game that I can remember:

So, to recap: WI's combat had no cutscenes, no limited action, not forced to press a specific button or series of buttons, and the player is not forced to perform a specific action / player has limited control of the character.
it doesn't sound like it fits the definition of QTE to me.
Post edited June 15, 2011 by SystemShock7
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SystemShock7: IF you wanted to by following the prompt, but you could as well strike, then dodge, then strike again, and at no point were you FORCED to mash a button at any point in-game that I can remember:
Minor correction. The flaming sword is a visual hint available only in Easy and Medium modes. It's not like it actually prompts you to push a button, which QTE is all about.
Post edited June 15, 2011 by MihaiHornet
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SystemShock7: IF you wanted to by following the prompt, but you could as well strike, then dodge, then strike again, and at no point were you FORCED to mash a button at any point in-game that I can remember:
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MihaiHornet: Minor correction. The flaming sword is a visual hint available only in Easy and Medium modes. It's not like it actually prompts you to push a button, which QTE is all about.
Hold on a sec: are we saying the same thing, and I just misread your post?
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MihaiHornet: Minor correction. The flaming sword is a visual hint available only in Easy and Medium modes. It's not like it actually prompts you to push a button, which QTE is all about.
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SystemShock7: Hold on a sec: are we saying the same thing, and I just misread your post?
Yes, we are saying the same thing! :)
Or, to make it clear, I say there are no QTEs in The Witcher.

http://www.gog.com/en/forum/the_witcher_2/why_qte_is_great/post33