Gvaz: I collected a bunch of complaints from a few forums and I'm posting them here. Feel free to post yours as well and I'll edit this list and see if I can try to get someone from CDPR to consider it or at least be informed about it.
Thinking of making a buglist section as well. Please post any bugs here if you can and I'll list those too.
UI CHANGES: - ability to sort formulas/plans by type ->name
- ability to see if we already have a plan or formula on us when in a shop. Also show books if they're read or not so we don't rebuy them
- ability to delete or overwrite saves in game
- add a junk category to the inventory so it's easier to sell off the junk items. Perhaps consider them weightless?
- a fixed minimap with a north option, or at least a toggle for this option.
- a quick load button? Seriously why isn't there one?
- Ability to compare a weapon or piece of armor to one that's currently equipped (in a shop or crafting menu)
- combat log should remain on the screen longer.
- ability to name saves perhaps?
- on looting an item, the cursor should focus on the LOOT ALL button. Yes you can press space, but when you're pressing LMB to loot an item why not just press LMB a second time instead of having to press space?
- I seem to have issues with fistfighting in terms of the QTE buttons disappear too fast unless difficult QTE's are ON. (that doesn't seem right)
- a better way to track who you've beaten in the minigames (Perhaps have this logged in the journal?)
- Display more information in the poker game. Who has what hands? TW1 showed this, now it's like you expect us to remember what hands are better than the others and WHY they won.
- ability to switch between menus while in one instead of having to exit out and jump into a new menu. TW1 had this, I don't see this being too hard.
- remove the confirmation window on potion/crafting. Instead allow the sound to be the confirmation and allow it to overlay like it was in TW1. Now it cuts out if you make potions or craft too fast.
- once you've found a place of power (PoP), have it marked on your map.
- The Spell/Bomb select panel should not require us to click on it to select something: just hover the mouse over and then release Ctrl. Alternatively allow us to mousewheel through this.
- ability to skip the "potion drink" cutscene with RMB like most cutscenes.
Cool this UI Changes section includes only clearly good points. Myself I would add only:
- An option to remove quest icons and directions on minimap and map (or is it somewhere and I didn't quoted?).
- The possibility to be able bind all commands, some can't be changed meaning some key are glued to a command.
For other request I feel some are sort of dumbed down approach I don't like much:
- Like those about picking, auto pick all, highlight selectable items, show names of selectable items.
- Also those about inventory storage like have infinity storage.
- Or those about highlighting important NPC, yeah sure go on for the exclamation marks above heads.
- Or an indicator showing you if you can attack or not (common learning the ranges is part of the fun, we don't sign an info panel saying "hit the attack key").
About items to pick, it's more for TW3 but well still a change that would be good for TW2. Auto pick or highlight pickable items remove all the fun. But the fun relative to pick or not, is about observation. Ie the player needs to be able to find some visual clues to identify what can be pick or not and something more subtle than just highlight.
I think TW2 partially failed this point and some items can be pick sometimes and sometimes can't. Or some containers can have pick stuff sometimes and sometimes not. It's possible I haven't identify yet the visual clues, but if there's really no visual clues then it's a failed point, a little one.