Archangel591: ... This time around it's more clunky as-well because it's obviously not a part of the game-screen like it was in the first game. Going to the inventory is like going into the menu. And that yells - Consoles...
Considering the font-size alone, I am sure it is not a "Console Port". To make the inventory/menus more immersive you would have to make even more realistic choices. More realism means more frustration and more imposed limits.
I find the menu/inventory/quick menu very well suited for this game and a definite improvement from W1. This is subjective, but I prefer a text list to a icon wall any-day. The best menus I've seen are those from "Dead Space". But that approach I doubt would fit well to a much more involved RPG.
Sorting is good. Of course there could have been more sorting options more info presentations modes etc, but it is fine as it it now. This game is MOD-able, no doubt we'll have some UI add-ons to satisfy some personal preferences.
I'm also missing a STORAGE, yet I also get the devs intention to drive you away for the pack-rat compulsion towards the story, quests etc.