Posted March 10, 2022
Unreal_NeoX: I can only recommend you to play and try the latest version on steam. There we even have new native modding support that allows deeper and more detailed modifications of the game, making artmoney obsolete. If you would want to continue to use artmoney, then I have to tell you that you need complete new tables, since almost all pathing-data got reworked to make the game more stable and supportive modern systems and hardware.
First off, thumbs-up for a very quick response. And thanks for the clarification regarding Artmoney. I expected new tables would be required - as for my use, it's for item duplication, and giving myself runes / items immediately when meeting the level requirement, instead of waiting until I get them later in the game.
But most importantly(!!!!) I use Artmoney to give myself back the level 34 character with 50.000 Gold I would have had when transferring it to Shadow of The Phoenix, as the game would just crash if i try importing it. PLEASE fix this.
Pity the beta files are not made available on GoG. I do own SpellForce Platinum on Steam as well, but Steam's innate always-online DRM even for purely singeplayer games makes it a no-go for me (which is why I now buy my games here on GoG).
But okay, I won't hold my breath then. I can only hope the cake won't be a lie in the end. ^^
Another technical question, if I may: what sort of CPU utilization can be expected with the new hardware support?
As it is now, my 10-core 10900K @ 5.00 GHz all-core OC sits with 2 cores pegged at 100 % and the game is actually stuttering really badly.
I haven't tried changing the core affinity for the .exe, or disabled cores in the BIOS to push the overclock on the remaining ones, but if the game engine could be made to utilize at least 4 cores to spread the load, that would be excellent.
Again, thanks for showing serious love for such an old game, and one of my all-time favourites. <3
Post edited March 10, 2022 by PaladinNO