UPDATE!
When I turned the scaling from 3x down to "Normal", the pixelated screen transition in QFG3 (which was taking about 3 seconds, just like QFG2) ended up taking less than a second, which felt proper.
However, this means that unless I'm running full screen, the game is too small for me to see.
Hm.
ADDENDUM:
Also, for some reason, full screen ignores aspect correction, and has a huge border around it. I hate having a widescreen monitor sometimes. Things are actually visible now but the widescreen squishes everything and makes it distracting.
Ugh. Isn't there a way to play the game in DOSBox while ScummVM handles the audio or something?
ADDENDUM 2:
Also I know I'm not the only one having this problem now.
From this ScummVM IRC Chat log:
http://echelog.com/logs/browse/scummvm/1425596400 [02:58:38] <Sir_Burpalot> Also?and this is an unrelated issue?setting the scaler to 3x causes ScummVM to be slow, with the mouse cursor being laggy and with SCI screen transitions taking up to 7 seconds.
[02:59:35] <LordHoto> Any specific game where it's easy to test?
[02:59:48] <LordHoto> KQ1 SCI seems to work just fine with 3x here when I start it and move around a bit
[03:00:23] <Sir_Burpalot> With "OpenGL (No filtering)", the mouse cursor is fine, and SCI transitions, although still slow, are not that horribly slow.
[03:00:28] <Sir_Burpalot> LordHoto: are you on OS X?
[03:00:41] <LordHoto> nope
[03:01:07] <Sir_Burpalot> Well, the problem I'm describing is specific to OS X on Retina displays.
[03:01:17] <LordHoto> so, bascially the issue is that your hardware is slow?
[03:02:53] <LordHoto> I'm pretty sure if SCI transitions on OS X in general are that slow, someone would've asked about it so far.
[03:03:20] <clone2727> They're broken
[03:03:29] <clone2727> Well, "slow"
[03:03:47] <clone2727> It does screen updates too fast
[03:04:14] <Sir_Burpalot> My hardware is too slow? I hadn't thought of it that way, but yes, I suppose you're right.
[03:04:57] <clone2727> LordHoto: ie. it does do
http://wiki.scummvm.org/index.php/HOWTO-Backends#updateScreen.28.29_method [03:05:03] <clone2727> doesn't*
[03:05:17] <LordHoto> ah, it forces vsync
[03:05:28] <clone2727> Even without OpenGL
[03:05:39] <LordHoto> well, then a lot of updateScreen requests will slow things down, yeah
[03:07:19] <LordHoto> That's something we'll need to fix one day. But it's not specific to OS X on Retina displays.
[03:08:18] <Sir_Burpalot> The slow screen transitions are just part of the problem.
(Also, trying to run my games in either OpenGL setting just causes the games to crash)