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"Tip for the Sense Ritual" - and here I thought that this might be about the little glitch I discovered and reported WAAAAY back in the floppy version when the game first came out.

I don't know if this was fixed in the CD version (which is what GoG has), but in the floppy version you could bypass having to deal with the Sense chamber: just stay where you are in the doorway when you first enter the room and click the ritual scroll around the upper right area. Even though the room is completely dark, if you manage to hit the altar with it, the ritual will complete... and you can just step right back out the door instead of having to deal with the hazards along the path.
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Zachski: Scrolling and wipe-like transitions are bad, as well. Screen shifts that have no transition, however, or simply invoke a palette change, are still quite as instantaneous as they are in DOSBox.
daily builds are finally working again.
Could you please download the latest daily build of ScummVM and try it out?

http://buildbot.scummvm.org/builds.html
You can always try to speed up DOSBox's speed cycles which makes the game run faster and so the load times are faster, so maybe that could fix the problem and remove the wait. It definitely speeds up the screen transitions and the load/wait times when clicking on things, so the game runs like it did back in the day and it's all very snappy again (or at least QfG1 and 3 do). :)

I'm unaware how to increase them when running the game using the GOG install though, so whenever I want it to run fast I just open the game using Dosbox and not via the GOG icon. Has anyone found a way how to use commands in GOG installs?

You can increase them by pressing F8 and decrease by F12.
@Hilltop
ScummVM is separate from DOSBox.

Also, I found a solution using 1.7.0 (since none of the daily builds seem to support Fluidsynth? I'm confused and probably way in over my head.)

By setting compatibility to Windows 7, OpenGL works, and in OpenGL, I don't have problems with screen transitions.
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Zachski: @Hilltop
ScummVM is separate from DOSBox.

Also, I found a solution using 1.7.0 (since none of the daily builds seem to support Fluidsynth? I'm confused and probably way in over my head.)

By setting compatibility to Windows 7, OpenGL works, and in OpenGL, I don't have problems with screen transitions.
Can you please try out the latest daily build for me?

We will announce ScummVM 1.8.0 soon, so it would be great, if you could please verify, that the transition problem is gone for you now (not using OpenGL, it should work properly in any case). I would like to have it 100% fixed in this new release. If it isn't, I will look further into it.
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Zachski: @Hilltop
ScummVM is separate from DOSBox.

Also, I found a solution using 1.7.0 (since none of the daily builds seem to support Fluidsynth? I'm confused and probably way in over my head.)

By setting compatibility to Windows 7, OpenGL works, and in OpenGL, I don't have problems with screen transitions.
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m_kiewitz: Can you please try out the latest daily build for me?

We will announce ScummVM 1.8.0 soon, so it would be great, if you could please verify, that the transition problem is gone for you now (not using OpenGL, it should work properly in any case). I would like to have it 100% fixed in this new release. If it isn't, I will look further into it.
Sorry, I meant to imply that I already did try the latest daily build.

But yeah, the transition problem is fixed, without OpenGL in action.