Tips on Storage Ladies.
1) One sends the buyer out (the one with the big basket on her head) she goes out and then you see the trail of kids complaining behind her. She will travel to the nearest granary, yard etc. Now Buyer isn't ruled by how far she can go, word is she will travel 64 tiles max, but she goes out of your housing areas to get the good When she gets back...
2) The seller, she will go around to the houses and distribute the goods. She makes a lot of "judgement" calls so if there's low supply, she'll supply what she can. She is the one you need to keep inside your housing blocks. Because if she wanders, you then have housing devolve, and it's frustrating because that effects your prosperity cap, and of course your tax rates.
But keep in mind Buyer has to have a good she is requested to buy. Your bazaars have "buy" or "don't buy". I'm guessing your city is Perawadjt (City #3). But she also has to have a supply of a good to buy, if there's no pottery for her to pick up, she'll skip it. Also Shukaku is right, if the house has enough pottery it won't need more.
It all comes down to making sure you have enough pottery in your storage yards for her to buy. For every 1 clay pit you can work 2 potteries, and having a yard that handles one for clay, and one for pottery.
Jugglers don't need pottery. It's just a step in housing evolution. It's like this.
1) Water which is provided by Wells (not the best but it will suffice in worst cases)
2) Then Food
3) Then access to 1 god (shrines help with the locals, but you want the Patron god to get a Temple)
4) Then better water (Water Carrier- by the way -it's best to start here. Just because it's healthier)
5) Then Juggler * you can add Dancers, and Musicians too*
6) Then Pottery.
Post edited June 01, 2013 by CJstratGamer08