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O.K., for anyone else who might get stuck on this point: you MUST have entertainment available in your neighborhoods (by mission #3, it's still only jugglers) BEFORE the bazaars will start accepting pottery from the supply yards. What does juggling have to do with pottery? Damfino --- you just gotta have it, or you'll be stuck like I was. Thank you very much to Thiev for helping me out with this problem.
Bazaar buyers don't buy things if the nearby housing doesn't need it. For example, they aren't going to waste their time acquiring beer or linen if no house requires that good, even if there's a storage yard full of it.
I too, have a similar problem. In the attached image, only the red bazaar buys pottery. The blue and green ones do not, despite servicing an entire row of ordinary cottages. All the houses in the picture have the same access to entertainment according to the overlay, and the green bazaar also buys beer because of the the side of the road getting pottery from the red one. I tried deleting and rebuilding the blue bazaar, but it did not work. I have a storage yard just off the top of the screen filling with pottery. Pottery is not being traded at all, nor is it being stockpiled, and the storage yard has all standard settings (indeed, the red bazaar can buy the stuff...)

This is the first mission with water crossings (whose name escapes me at the moment)

EDIT: I can't get the image attachments to work, so I've uploaded it here: http://i50.tinypic.com/2hoh5l5.jpg
Post edited March 09, 2013 by DrColossus
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DrColossus: I too, have a similar problem. In the attached image, only the red bazaar buys pottery. The blue and green ones do not, despite servicing an entire row of ordinary cottages. All the houses in the picture have the same access to entertainment according to the overlay, and the green bazaar also buys beer because of the the side of the road getting pottery from the red one. I tried deleting and rebuilding the blue bazaar, but it did not work. I have a storage yard just off the top of the screen filling with pottery. Pottery is not being traded at all, nor is it being stockpiled, and the storage yard has all standard settings (indeed, the red bazaar can buy the stuff...)
It is possible that your housing block design has the red bazaar closer to the pottery SY, whereas the others are so far away that your bazaar buyer is going to waste more time getting the goods than distributing them so by the time they've gone cross country to get them, they've already run out and therefore their time is spent finding pottery than getting other goods. Build an SY near to your housing block and tell it to get 1/4 pottery and you should find your bazaars that aren't buying pottery will therefore buy them

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DrColossus: This is the first mission with water crossings (whose name escapes me at the moment)
It actually is not the first with water crossings (Perwadjyt and Nekhen have them) and the mission is Abejdu
Tips on Storage Ladies.

1) One sends the buyer out (the one with the big basket on her head) she goes out and then you see the trail of kids complaining behind her. She will travel to the nearest granary, yard etc. Now Buyer isn't ruled by how far she can go, word is she will travel 64 tiles max, but she goes out of your housing areas to get the good When she gets back...

2) The seller, she will go around to the houses and distribute the goods. She makes a lot of "judgement" calls so if there's low supply, she'll supply what she can. She is the one you need to keep inside your housing blocks. Because if she wanders, you then have housing devolve, and it's frustrating because that effects your prosperity cap, and of course your tax rates.

But keep in mind Buyer has to have a good she is requested to buy. Your bazaars have "buy" or "don't buy". I'm guessing your city is Perawadjt (City #3). But she also has to have a supply of a good to buy, if there's no pottery for her to pick up, she'll skip it. Also Shukaku is right, if the house has enough pottery it won't need more.

It all comes down to making sure you have enough pottery in your storage yards for her to buy. For every 1 clay pit you can work 2 potteries, and having a yard that handles one for clay, and one for pottery.

Jugglers don't need pottery. It's just a step in housing evolution. It's like this.

1) Water which is provided by Wells (not the best but it will suffice in worst cases)
2) Then Food
3) Then access to 1 god (shrines help with the locals, but you want the Patron god to get a Temple)
4) Then better water (Water Carrier- by the way -it's best to start here. Just because it's healthier)
5) Then Juggler * you can add Dancers, and Musicians too*
6) Then Pottery.
Post edited June 01, 2013 by CJstratGamer08