After searching through the .ini-files and trying every experimental changes i could imaging to work, there seems to be no way to let outcast switch earlier from low resolution textures to high resolution ones, while you walk towards a grafical object. When you get closer to e.g. an house the grafics gets sharper and sharper every few steps. Just when you stand right in front of that house - about 5 meters away - the game shows you the best possible grafical representation.
So my question is as follows. Is there any possible edit of the .ini-files that you could do to change the ingame usage of highest resolution textures relative to the viewing distance?
The aim should be to have always the best texture quality for all visible objects activated, at any time, irrespective of the distance to grafical objects.
yes, any suggestion to fix this ? could be relly interesting !!