The only downside of Outcast is that the shootings are far too easy. So I made it harder to avoid the enemy bullets.
In OUTCAST.ini, the values for that are called "Speed_of_bullet". Just search for these values, increase them and bear in mind that soldiers use the following weapons: [SeekerGun], [ScytheGun], [Sarbacan] and [LaserGun]. All other weapons with that value belong to Cutter Slade. (...)
While I'm not a big fan of arcade elements in adventure games, the slow projectile speed of enemy weapons makes encounters with Fae Rhan soldiers far to easy even for weekend players like me. It allows everyone to dodge bullets as easy as eating apple pie. So, as soon as I spotted the outcast.ini file amongst a dozen of other INIs and found that I can change the bullet speed for every weapon in game, I doubled the values for all of them (mine to, as I couldn't stand AI dodging bullets) thus making the game a little bit more challenging (note, that you can also change the speed of projectiles of various animals too, like spiders or zeedogs). After that, said soldiers were at last as dangerous as other Talans said they were. I didn't try tripling the values though, as things were sometimes too hot, especially during the attacks on various barracks and other military structures. Not to mention Kroax...
I also found setting map additive mode to off and tweaking its RGB values very helpful in order to make it a little bit more readable in some regions (especially Talanzaar and Okasankaar). Though map's RGB values are something you have to experiment with.