PeterScott: Whether you are calling it realism, or instead calling it more accurate, or more sensible, or better tactical simulation, it all amounts to the same thing.
False. You yourself went off on a tangent wherein you yourself contradicted this by attacking a straw man along the lines of 'Realism? This is a fantasy game with spells, etc.' (not going to go back and grab the exact quote right now unless you try denying you did this).
pigdog: ALL roleplaying games are squad based tactical simulators
You view RPG some kind of reality simulator, more than a game.
As I said before, there is a hardcore sim crowd, which you seem part of, the rest of aren't so married to having perfect mechanics and just want a fun game.
AGAIN, this is almost completely irrelevant to my point. YOU asserted (baldly) that RPGs are NOT "simulators" when in fact they ARE as I have demonstrated repeatedly. Now you are trying to sneakily revise your position to offer still unqualified assertions about
how much simulation you feel is appropriate.
Whether an RPG does a good job or not in how it simulates heroic fantasy (or any other genre) is what is being debated here, not some subjective appreciation of how much simulation you
feel i is going on. All of these games are "fun games" and all of them are simulators. What is being criticized is D&D's poor game mechanics/methods of simulating.
If RuneQuest is really the best RPG as you claim and more fun, what has been the impediment to implementing a RuneQuest CRPG?
Ignoring your dubious assertions about what I might be claiming here, the direct answer to your question is
popularity which I AGAIN remind you has NOTHING AT ALL to do with
quality. Do you have any idea how many superior musicians have had minuscule or no commercial success compared to the numerous vacuous pop stars churning out crap? Has it ever dawned on you how much more money
The Fast and the Furious movies make compared to movies like
The Remains of the Day or how successful the
Star Wars movies are compared to much better written, directed and produced science fiction movies ranging from
Pitch Black to
Serenity?
AGAIN the
argumentum ad populum (the argument from or appeal to popularity) is an error in reasoning (aka a logical fallacy).
McDonalds analogies are flawed. McDonalds outsells because of cost/convenience.
Cost/convenience is part of the reason for their popularity but that is largely irrelevant and does not invalidate the analogy because the point is still that they are far more popular than restaurants with superior food and service, just as D&D is more popular than all other RPGs despite being woefully poorer game design (vastly and unnecessarily more complicated, logically inconsistent and inelegant, etc.).
RuneQuest and D&D were similar priced and available.
This is an
irrelevant conclusion fallacy because even if it is/were true it is irrelevant to the point that D&D was the first out of the gate (like McDonalds as far as restaurant chains/franchises) and thus most popular regardless of quality or lack thereof. This is true to such extent that most outside of the hobby refer to the hobby itself (role playing gaming) as "D&D" .
Runequest may be the best RPG for you.
Irrelevant again. My arguments are not about whether or not my subjective appreciation of any game systems hold any sway over you or anyone else. It is about more objective facets of game design itself.
But, you need to recognize that not everyone wants the same things from an RPG that you do.
Irrelevant. The debate is not about what you are trying to make it about because you want to dodge my points about game design. Can you make any argument for D&D being better designed than RQ or T and T (which is the exact converse of RQ in terms of what you are calling "realism" vs. "fun") or dozens of other RPGs? Of course you cannot and neither has anyone else bothered to try to my knowledge and for the same reasons no movie critic has attempted to put forth a review that says
The Fast and the Furious is a better movie than
Citizen Kane or
In the Bedroom.
I would be perfectly happy to try a decent CRPG using Runequest. You think having the Very Best Heroic fantasy emulation system (according to you) would have tempted someone to use it, somewhere?
RQ has been widely considered by most (almost all?) game designers (including those who worked for TSR and WotC) to be far superior to D&D for years. It was second place in terms of popularity/sales as a system for most of it's existence so yeah...you are gravely mistaken here if you think no one else felt this way. This of course does not make the case that it IS superior to D&D (I am not making the appeal to popularity here).
Could it be that maybe having the very best system isn't all that important, or perhaps you are more than tad biased and not everyone thinks it is the very best.
AGAIN, I do not care about popularity and assertions by you or anyone else as to how popular any game is are irrelevant.
This is almost like Linux fanatics arguing the technical reasons why their OS that 99% of people don't use on the desktop is the very best.
Yes...and your point?
SkeleTony: Not even close to what I was seeking. I know it is the best they could do with a hack/workaround in NVN2 but it does not really achieve what I was after.
touched: Not even close? I don't know what you're seeking then. But no, it's not the best they could do in NWN2. A script could pause combat automatically on combat starting, and every round thereafter until combat ends. I must admit that I don't know what else IE-style auto-pausing entails.
I was seeking auto-pause features similar to the IE games' features. This hack/workaround does not come close to that, especially taking into account the complications/work in even getting the massively watered down effects which the developer(s) themselves lay out in the description of their hack.