Posted October 08, 2013
When the Infinity Engine games started coming out (Baldur's Gate etc.), the one knock against them (aside from the unavoidable use of AD&D/D&D rule set which is a whole other discussion) was the Real time combat but this was largely alleviated, not by the pause feature itself but because of the 'auto-pause' feature which enabled a sort of , 'mostly turn-based' compromise. Trust me that most of us 'old school', tabletop RPG veterans would not bother trying to play BG and other IE games without the auto-pause feature. Party-based RPGs simply do not work well in real time (Yes, I have played Dungeon master, Eye of the Beholder etc. and find them very lacking), even for 'twitch gamers' who get no greater thrill than mashing tons of buttons a lot and quickly.
I avoided buying the first NWN game when it first came out because I had heard it was strictly real time but I later bought the Diamond ed. when it went on sale at Best Buy for like $10. It has been a long time since I played NWN but I remember playing through a few campaigns and other modules. Did we have to repeatedly hit the space bar/pause in every combat in that game?! Maybe that is why I stopped playing but I could have sworn they had an auto-pause feature like the IE games had.
So why in the world, regardless of whether NWN (the first one) had this feature or not, why would trhe developers NOT include such a feature in NWN2?! It makes no sense at all.
I avoided buying the first NWN game when it first came out because I had heard it was strictly real time but I later bought the Diamond ed. when it went on sale at Best Buy for like $10. It has been a long time since I played NWN but I remember playing through a few campaigns and other modules. Did we have to repeatedly hit the space bar/pause in every combat in that game?! Maybe that is why I stopped playing but I could have sworn they had an auto-pause feature like the IE games had.
So why in the world, regardless of whether NWN (the first one) had this feature or not, why would trhe developers NOT include such a feature in NWN2?! It makes no sense at all.
Post edited October 08, 2013 by SkeleTony