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War never changes. Wargames evolve.

Wargame: European Escalation, an amazingly complex and highly realistic modern military real-time strategy game presenting believable conflict scenarios in late XX century Europe, is available 50% off on GOG.com. That's only $9.99 for the first week!

The cold war divided the world and we might never know how close we came to mutual destruction of so called "east" and "west". The military budgets of this time period were simply unimaginable, leading to the highest accumulation of military force in mankind's history. With ideology, economy, and fear fueling the silent conflict, the arms race soon got out of control. Each of the sides paid close attention to the other's every step. One event was enough to provoke a war, which would engulf the entire war in nuclear flames. Now, you can see how intense things were getting!

Wargame: European Escalation focuses on the events that had the potential to trigger a war between the countries of the Warsaw Pact and NATO. The game's time frame (1975-1985) is one of the least explored, yet very interesting periods in strategic gaming. The title offers complex RTS gameplay giving you control over 361 different historical units characteristic for the forces of eight nations divided into two factions that take part in the events. On the Warsaw Pact side, we have the Soviet Union, Poland, East Germany, and Czechoslovakia, while NATO side includes United States, France, West Germany, and United Kingdom. The DRM-free version of the game includes all of the free expansions: New Battlefields, Conquest, Commander, and Fatal Error. With a wide selection of single-player scenarios (both historical and fictional), a variety of multi-player maps, and the unique IRISZOOM™ system allowing for fluent, continuous zoom from the global view to a single unit, this game delivers one of the most critically acclaimed contemporary strategic experiences!

Wargame: European Escalation, for only $9.99! The 50% off discount offer lasts for a week, that is until Thurdsay, August 22, at 11:59AM GMT.

IMPORTANT NOTICE: You'll need a CD-key to access the game's multi-player features. The key will be supplied with your copy of the game. We will begin supplying keys to customers tomorrow!
Post edited August 15, 2013 by JudasIscariot
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JudasIscariot: CD keys as stated on the bottom of the news post :P

Please note that they are required for multi and multi ONLY. Single player doesn't require anything of the sort.
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FlyByU: Well this is DRM so this is a no buy for me was going to until you are required to have a CD key to play it be in SP or MP that is DRM so it isn't DRM free!

I'll wait for the Rental version called steam to lower it to 1.99 if I ever buy this game with DRM on it.

Also why dont you have it posted on the Game page that a CD key is required to play MP WTF are you all doing now?
Dude. GOG has always posted up when a multiplayer component requires a key (theres a number of games on the exisiting catalogue that has this as well). The SP is DRM free.
Out of curiosity, does anyone have any idea if the retail version has any DRM?
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FlyByU: Also why dont you have it posted on the Game page that a CD key is required to play MP WTF are you all doing now?
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nijuu: Dude. GOG has always posted up when a multiplayer component requires a key (theres a number of games on the exisiting catalogue that has this as well). The SP is DRM free.
GOG made a little mistake this time. Anyone reading the gamecard sees this:

"Multiplayer notice: Wargame: European Escalation supports multiplayer. However, due to technical reasons beyond our control, this feature will be available tomorrow."

without any mention of a CD key. Not everyone reads (or even clicks on) the release announcement. For example, I used to always just click on "New & Coming" and then go straight to the gamecard for any new games. And such people may end up buying the game from a "DRM-free company" based on the information in the gamecard, which promises multiplayer and makes no mention of DRM.

FlyByU has fixed the gamecard page to some degree by putting in a review titled "Multiplayer Requires a CD Key"
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TheJadedOne: Well, one might think that -- until somebody using a key-gen program so they can use a pirated copy of the game online happens to generate your key, and then the people running the servers notice the multiple concurrent users with the same key (either because the pirate shared their key with other people, or simply because they are playing at the same time you are) so the server operators black-list your key (you stinking pirate you!), and then you can't play multiplayer anymore even though the servers are still running.

EDIT: And note that the ability to black-list keys is THE ENTIRE REASON for these keys existing in the first place. Keys DO NOT in any way shape or form "[certify] that the copy of the program is original" as you suggest. Anyone who bought this game could post their key on the internet and anyone can then use that key and that key is obviously not proving their copy is legit. What it is doing is giving the server operators a means to ban the whole lot.
I agree. See also for example ARMA 2. A lot of keys are already in use with pirated versions. Even my key I got with the GOG Version of ARMA 2 was already in use before I even tried the multiplayer. So I couldn't join some servers because someone else played on them with my key. They use a keygenerator and if you have bad luck it's your key they get. The only advice I got in the official forums was to download a keygenerator and try an other key. So multiplayer keys are crap.
Post edited August 15, 2013 by Silverhawk170485
Delete.
Post edited December 14, 2013 by BKGaming
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Xanto: It not a perfect system, hence why developers have put worse DRM in place for most games now.
This is pretty much the point. I understand that they lost the battle to not have the key (and I *hope* they at least tried), but be more transparent about it. Regardless of the degree of impact (which can be argued about) that does not make it not DRM.

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Xanto: ... because it's server level and has nothing to do with the game.
This is an odd comment for a primarily multiplayer game.

I will also point out that GOG does this for games such as NWN that do not require 'official' servers.
Delete.
Post edited December 14, 2013 by BKGaming
Again... I am not saying don't do it. I am saying make it clear what you are doing and what the limitations are. That way if you don't think it's an issue no one loses.
Delete.
Post edited December 14, 2013 by BKGaming
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Xanto: That doesn't stop you from contacting GOG in the slim, and it is slim, chance of that happening to get a new key.
And GOG's policy is to provide free replacement keys? Where is that stated? And of course there's the chance that GOG ceases to exist (especially if publishers find out they are handing out free keys).


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Xanto: That [servers going dark] is the nature of multiplayer.
That is incorrect. It is, instead, only the nature of controlled/centralized servers. And what's one of the main reasons for having such servers? Oh yeah -- it's so they can ban keys. If they just let everyone run servers (and there are many multiplayer games that do allow that) then they lose the ability to effectively ban keys.


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Xanto: Chances are you have a better shot of having the server shut down then getting blacklisted because someone just happen to get your key number.
Why should a gamer accept additional artificially-introduced failure modes just because there are existing failure modes? (Especially when those existing failure modes are, as mentioned above, probably also due to the stupid DRM and the need for them to control every server in existence so they can enforce said DRM, and therefore also artificially-introduced?)


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Xanto: Losing multiplayer is not a end all, because of the nature of multiplayer. It will end at some point.
Wrong. Lots of multiplayer games let you play multiplayer "forever". They allow LAN and/or player servers (often integrated in such a fashion that the players may not even think of them as a "server"), and/or some others (e.g., I can still play WarCraft II multiplayer over a serial link if that's what I want to do).


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Xanto: Hence why GOG is the better option then say Steam.
The subject here is not "GOG good/better" or "GOG bad/worse". The subject is what is DRM and what isn't, and what may interfere with you playing your games and what won't.


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Xanto: I simply meant the key is to make sure your have a legal copy was purchased during multiplayer use
But it doesn't do that. (Do you not know what a "key generator" is and how they completely subvert what you are saying, making illegal copies look legal, and making legal copies look illegal?)


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Xanto: it does not limit what you can do with the game legally
And if I put a bullet in your head that doesn't limit what you can do with your games "legally", but it does limit what you can do with your games. Getting your key banned limits what you can do with a game (or they wouldn't do it in the first place).


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Xanto: It not a perfect system, hence why developers have put worse DRM in place for most games now.
Translation: It's only <<holds fingers apart>> /this/ evil (and pretty ineffective against pirates), which is why developers (publishers) use stuff that's even more evil (and still ineffective against pirates).

Wait... Was that supposed to be an argument of some sort?


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Xanto: It's not just for banning accounts as you suggest, a lot of games with no multiplayer have CD-keys.
That's not what I said.

First, I said black-listing is the only REASON for having a key. If the key does NOTHING (i.e., if a key can be posted to the internet and used by all with no technical consequences to those involved), then there is no REASON to have the key. (That's not to say a game couldn't have a key for no reason, maybe some do, there's nothing technically preventing it, but it would be pretty dumb.)

Second, I didn't say they only have keys for banning multiplayer accounts. I said they have keys so they can black-list the keys. Black-listing keys has many applications, many of which apply to single-player: Some games use keys to restrict access to patches (I'm looking at you Starckdock! No DRM my ass!). Some may use keys to control installation. Some games use keys to restrict running the game. Some games use keys to control access to online-only features. (And there are probably various other DRM/key strategies.)


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Xanto: there is nothing GOG can do about that because it's server level and has nothing to do with the game.
That's not entirely true. As part of their negotiations, just as GOG negotiates the rights to sell games with DRM removed, GOG could also negotiate the rights to include the server application with those games so players could run their own servers. (I'm not making a statement here about whether or not this would be a good business decision for GOG, but I am saying that, at least conceptually, it should be possible in some instances from a technical perspective. In other cases it might be problematic, e.g., if the server requires 3rd party software such as an Oracle database and can't be easily modified to run against an open source alternative.)
Delete.
Post edited December 14, 2013 by BKGaming
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Xanto: As the seller of said game, if for some reason the key you paid for didn't work they would be the ones that would have to support that sale by offering a new key. Or at the very least point you in the right direction to get a new key if you had to contact the publisher.
You are just making shit up. Go look at Silverhawk's post to see how that worked out for him/her.

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Xanto: You paid for the game, your entitled to a working key.
What is that, your expectation? (And I bet that isn't in most [if any] game EULAs.)
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Xanto: What you should and shouldn't except in not part the discussion.
Oh, so your expectations are part of the discussion but mine are not?

Plus you apparently failed to notice the difference between "expect" and "accept". I asked why a gamer should "accept" a given situation. I said nothing about "expect". If I was talking about expectations, I would be expecting most big publishers to be assholes, because that's the precedent they have generally set in recent years.

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Xanto: And most of your games come with controlled servers
You don't know jack about what most of my games come with. You're just making shit up again.

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Xanto: Controlled servers are better for the game as they are usually dedicated and have less hackers.
Bullshit. A server run by me for a few friends to play on is what I call "dedicated", has zero hackers, for local friends is going to have way less lag, and never goes dark when I want to play.

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Xanto: and in those instances that would be acceptable in my view not to have a CD-Key
WTF? So in your view, for other instances, it's unnacceptable to not have a key? Are you some kind of DRM super-shill or something? (And later you say you hate DRM? You seem inconsistent.) As a gamer, I have always found it acceptable to not need a key.

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Xanto: And technically the game is DRM free, the server that your connecting to is not part of the game and does not have to be supported/ and or allow you to connect with zero strings attached. Publishers make no guarantee and can shut online features at anytime. The game itself is DRM free.
And you are SO full of shit here. You don't get to define some game features as "game" and some as "not game". The game is the whole thing.

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Xanto: ... and server space for players who haven't payed for the game ...
Which is just circular logic when the reason for the controlled/centralized server in the first place is to enforce DRM via black-listing keys.

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Xanto: They would only blacklist the key if they believe the copy you are using is not a legal copy or have done something to be banned from playing online.
Bullshit. They black-list the key if they believe ANYONE is using that key that should not be. They consider (or at least tend to act as if they consider) anyone who legally bought the game and therefore is supposed to be able to use that key as just "collateral damage" in their war against piracy.

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Xanto: Your not guaranteed multiplayer. It's a secondary feature.
Bogus distinction. May as well say that "taking up space on your hard drive" is the only primary feature, and everything else is a "secondary feature". Then you can claim that nothing limits what you can do with your game as long as the game continues to take up hard drive space.

(And no software these days "guarantees" anything. Just read the "No Warranty" section of GOG's standard EULA.)

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Xanto: I simply said it's not a big deal in the grand scheme of things to have the multiplayer portion locked with a key. Which it isn't.
More bullshit. If multiplayer is the most (or even only) fun part of the game, and you lose that feature due to DRM, you just got screwed over by the DRM. The only way to argue in that case it's not a "big deal" is to just argue the insignificance of the game completely, which then lets you be just as dismissive about pretty much every possible gaming issue as you are being here with the DRM.

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Xanto: your average pc user knows nothing more than how to google and download.
What did you think I was suggesting? That the average person was going to break out the C++ compiler and write their own key generator? They're going to download it. And guess how they find out where to download it? They start googling for something like "GameX crack" or "download GameX" and get to some page that explains they need to download and use some key_gen.exe file. (Disclaimer: I have never gone through this process so I don't actually know the details -- but it seems like a reasonable assumption that most people download these things and don't write them themselves.)

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Xanto: And again publishers view CD-Keys as proof of purchase. They always have.
Rrrrrright.... Always. You know, except when they consider them as proof of piracy, and black-list the key.

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Xanto: But's lets agree to disagree please, I don't have the want or time to argue over it. Buy it or don't buy it.
Well, I'm certainly not buying what you are spewing. Your "buy it or don't buy it" comment is just more bullshit. I never said anything about buying or not buying nor initiated any complaint about this particular game. I was only correcting some erroneous statements you were making in this thread (and one small one by nijuu), and you just kept making more and more of them. Had it not been for those erroneous statements, I would not have posted in this thread at all.
Good release, even CD-key requirement for multi-player.
Plot twist: Xanto and TheJadedOne are the same person.
Everyone wants my money lately. And they appear to be getting it, another sale to GOG. Quickly skimmed through a few online reviews and realised no reason not to buy.