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We (still) want to hear from you!

We recently asked you guys for feedback based on some potential games that we may be able to sign in the future. The results were pretty clear--and we will be sharing them with you all soon--but we did want to ask you a single follow-up question with an actual real-world game example. One of the games that we would like to add to our catalog is Planetary Annihilation. This is an RTS with many modern gaming features, and we figured we'd use it as our test example.

<iframe width="590" height="332" src="http://www.youtube.com/embed/Xpze54xgqtg" frameborder="0" allowfullscreen></iframe>

Planetary Annihilation is distinctive for the following:

- Multiplayer and skirmish focused gameplay; there is no story-based single-player campaign, but AI skirmish matches provide a great single player experience.
- Optional persistent online features such as scoreboards, social features, achievements, and the online multiplayer campaign - a persistent galaxy-wide war; an account with the developer's online service is required in order to use these features.
- No activation, unique codes, or third-party accounts are required for single-player play or, LAN/direct connection multiplayer.
- A unique key is required for Internet multiplayer, and an account with the developer's service is only required for the persistent online features.

Now, that you know about the game's specifics, here's our question:
Post edited April 15, 2013 by G-Doc
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santaDog78: I voted "no", ...
And so did I
What worries me is the mention of the 'social gaming' aspect. As long as it's only leaderboards, that's fine (and doesn't really count as 'social gaming'. Online highscores have been around as long as the internet). But if these so-called 'social features' allow the exclusive creation or addition of game content, it is easy to make a quasi-DRM out of them. All these social Facebook games rely heavily on the support of 'friends'. It would be easy to implement this in other games as well. Say, some piece of equipment that is only available to players who co-operate on obtaining it. Some ship which has to be built together (and then becomes a 'persistent online feature'). Or some advantages that are only available to 'clans' of players. As soon as something like that is introduced, the 'networkers' have an advantage and that in effect forces you to register to some account. In multiplayer this is especially bad. Because then you only have the choice of either always loosing to the better equipped 'socialites' or to create an account with the developer's service to stay competetive.

So, I would be very vary of any game that advertises 'social features' and 'persistent online features'. And I would prefer if this door to sneaky around-the-back DRM is not opened.

(edit: which means I voted 'no')
Post edited April 16, 2013 by Lifthrasil
I'm not sure if there's any problem here. The game plays fine, both in SP and MP, without any activation. If you want to, you connect to the official servers for rankings and achievements. Either way the game is always there to download, install, make a backup and boot up without activation checks.

There is no issue. It's exactly like UT2K - I played MP without any kind of activation just a moment ago.
The other question would be... how would someone do such a galaxy wide war as multiplayer without accounts? I mean... there has to be some way to connect to this multiplayer mode. And is has to be a bit more secure...

I am perfectly fine with that kind of games. No DRM to play.. no pushing towards Steam or Origin or anything else like this. Optional Accounted Multiplayermode which can be avoided through Lan/Internet Play with own Connections. Sound like any oldschool RPS.

Remember Command and Conquer. If you wanted to play with "matchmaking" online you had to connect to gamespy with an account ;)
I would appreciate it if games that require a CD-key informed you of this on their purchasing page somewhere. UT2k's page doesn't notify you, nor do many other games that require a CD-key one way or another.

I'm fine with it, but I'd like to be informed when it's going to be present, before I purchase.
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Decivre: I would appreciate it if games that require a CD-key informed you of this on their purchasing page somewhere.
Me too. NWN2 comes to mind.
I voted No, because this is a test case that will open up all kinds of games with much more nasty "features" than this particular title. I don't want that crap plastered all over GOG. Once the door has been opened, it cannot be shut. That's how these things work, we've seen it often enough.
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asb: A number of other existing titles already require a unique key for multiplayer, which seems fair enough (though would be less painful if this didn't require pestering support). Plus with games like Unreal there's already precedent for multiplayer-focused play. Seems like a complete non-issue to me.
This. Seriously, you need to get this sorted somehow. Keeping track of "your" key must become easier. And preferably without cross-integration between platforms and services.
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Luckmann: This. Seriously, you need to get this sorted somehow. Keeping track of "your" key must become easier. And preferably without cross-integration between platforms and services.
Since last year (HoMaM V release), any game requiring a CD-key will display it on your game shelf automatically. Not sure if it's also true for older games bought since then, but the newer ones do it.
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Luckmann: This. Seriously, you need to get this sorted somehow. Keeping track of "your" key must become easier. And preferably without cross-integration between platforms and services.
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JMich: Since last year (HoMaM V release), any game requiring a CD-key will display it on your game shelf automatically. Not sure if it's also true for older games bought since then, but the newer ones do it.
That is an improvement, I hadn't noticed NWN2 already lists the keys. They don't seem to have gone back and fixed older titles though (e.g. NWN1).
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Decivre: I should be allowed to play a game in multiplayer from two different computers I own, without the need for purchasing two copies.
No, you shouldn't. When you buy a game you are purchasing a license to be used by ONE USER at a time in ONE computer. That's how things have always worked. What you're doing is basically creating 2 copies of the same game to be played by two people: one who paid for the game and one who didn't (unless you're playing multiplayer with yourself, uhhhh). That's piracy, period. It would be the same thing as making a copy of a game you purchased in GOG and distributing it to your friends or seeding it in a torrent, just at different scales.

You can't do it with physical copies, why would you want to do it just because it's digital?
Post edited April 16, 2013 by Neobr10
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Neobr10: You can't do it with physical copies, why would you want to do it just because it's digital?
Because with digital copies, you could! I understand why publishers/developers wouldn't want you to, but it *could* be an advantage inherent to the medium, if they let it be (again, there are most certainly reasons why they wouldn't). I don't really care about getting into this debate, but saying `you can't do X with physical, so why would you want to do X with digital' While the transition from physical to digital actually makes X possible is a lousy argument :)
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LordCinnamon: ...
Well to be fair you really couldn't do that with later generation of games on CDs, not unless you have burned them on a second CD and then cracked the game.
This one is right on the line. Keys to access parts of the game are DRM BUT, when it's also to access services outside the game itself it's stupid not to have some kind of gate (if it's not obvious why, look at what happened with Demigod). That said it's still DRM and inches become miles too easily in this day and age.
If a non-DRM'd singleplayer campaign is available, then there's nothing wrong with having a serial key/account for online multiplayer. So long as the keys are available.

Back in 2012 when people were asking for NWN keys we were all told to go to support until NWN was be added to the automated system. That was in... Mid '12? A while ago now, and it's still not up. So if the keys are supplied with the game, and the game is playable without the serial key in an offline mode for singleplayer, then it's worth being on GOG. It's when always online features, multiple keys for offline usage, inaccessible/difficult to get keys, etc, join the party is when it gets problematic. Being predominantly DRM free is a large part of why I'm a GOG fan. That and the soundtracks, I like soundtracks. ^ ^