It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
We (still) want to hear from you!

We recently asked you guys for feedback based on some potential games that we may be able to sign in the future. The results were pretty clear--and we will be sharing them with you all soon--but we did want to ask you a single follow-up question with an actual real-world game example. One of the games that we would like to add to our catalog is Planetary Annihilation. This is an RTS with many modern gaming features, and we figured we'd use it as our test example.

<iframe width="590" height="332" src="http://www.youtube.com/embed/Xpze54xgqtg" frameborder="0" allowfullscreen></iframe>

Planetary Annihilation is distinctive for the following:

- Multiplayer and skirmish focused gameplay; there is no story-based single-player campaign, but AI skirmish matches provide a great single player experience.
- Optional persistent online features such as scoreboards, social features, achievements, and the online multiplayer campaign - a persistent galaxy-wide war; an account with the developer's online service is required in order to use these features.
- No activation, unique codes, or third-party accounts are required for single-player play or, LAN/direct connection multiplayer.
- A unique key is required for Internet multiplayer, and an account with the developer's service is only required for the persistent online features.

Now, that you know about the game's specifics, here's our question:
Post edited April 15, 2013 by G-Doc
My 2 cents: I don't mind such games being available -- it's not my cup of tea, but it will certainly make some people happy.

What I *would* mind is if the time and energy GOG spends on such games are taken from a limited pool, and in the end detract from other kinds of games, which *are* my cup of tea (let's say, for instance, Sierra's Emperor city-builder, wink wink nudge nudge).

Of course it doesn't have to be a zero-sum game; if multi-player focused games bring in the big bucks, and some of those bucks go towards bringing good old city builders to GOG and such, then it's a net win for everybody.

So I voted "yes", under the assumption that the latter case holds.
Post edited April 15, 2013 by GamallIda
avatar
tejozaszaszas: If Uber didn´t want to have a single player campaign why the hell they hired John Patrick Lowrie as a narrator?
I guess for the Multiplayer campaign? It's not that there is no campaign, just not a single player one:

"and the online multiplayer campaign - a persistent galaxy-wide war"
As long as there is nothing blocking the single-player, go for it.

Keys are already offered and as long as the accounts are just that, optional, I don't see the issue.
"Optional" is the keyword here. I shouldn't need to register, use a key, connect to their servers or be online to install the game or play by myself if I don't want to.
God yes I want this game! Looks frigging awesome. And people who don't want it can just skip it, it doesn't affect their gog using at all, just another game in the midst others. I don't like all of the gog games but I don't think they shouldn't be here, there is a crowd for every game.
I think if this game is going to join the GOG catalof it should be on the bottom of the list for a couple of reason.

1. No single player campaign, meaning theres no single player potential at all or effort to this game. Yes there are skirmishes with the AI but I don't feel like the developers are going to put any effort to AI. Also like Jamyskis said:

"If this is approved, what's to stop devs coming along with a multiplayer-focused game that requires account registration, claiming that there is a single-player mode, only to turn out to be some superficial training mode that is interesting for about five minutes. Games like this are like a mass plague on Steam, and seem to have these training modes just so that they can have the "single-player" tag as a honey trap for unwitting buyers to lure them into a fundamentally multiplayer game with an inactive online world."

2. If the single player is only a tutorial thing this game is going to be multiplayer only, meaning you have to get the key wich is a DRM (Ithought GOG was against DRM) and secondly the multiplayer community might end up been dead and this game fail. Another dead game in the shelves.

3. By checking the game wishlist on this website we all know there are more and better games that deserve the GOG catalog spot over this one.
I personally wouldn't play it, but I know for a fact some people would. It looks like a well polished, reasonable game that will appeal to the RTS crowd.

I think that it doesn't matter if it has "newer" features, just aslong as it's DRM doesn't get in the way, and it's a good product.
Where is the question? Followed link in the article, It still just says, "Here is our question..." (edit: NVM, have to allow surveymonkey scripts on the page... boo! :p )

At any rate, your write up is EXACTLY what I like.

"OPTIONAL" is the key word.

The fact that I could buy this and play it offline just like any other traditional GOG single player game is all I look for anymore in games. Its win/win as all camps should be happy. Those wanting to connect and play online can, and those wanting single player only can have that too.

However, with this particular title... its simply a genre mismatch for me. I have absolutely no problems (zero) with GOG selling it, but its not my cup of tea.
Post edited April 15, 2013 by user deleted
It appears to me the game does not offer much without the "online account" - only skirmishes with an AI or another player with different key. I don't know how big the other features will be, but having the main menu with just one 1 button enabled ("skirmish") and 4 buttons disabled ("multiplayer campaign", "achievements", "social" and "scoreboards") seems like a demo mode.

The main reason for me to buy games on GOG is to be sure the game will work independently on any third party decisions (disabling DRM servers). What happens when this game servers shut down? Will we lose 80% of the game?

One solution would be to provide the server component as well, which will enable all the features when we connect to our own server. (This server component can still check the key uniqueness for all the connected players)
avatar
jamyskis: There are a couple of issues that do concern me and hold me back from a "yes" response though.

The first is that I'm concerned that this would be the start of a slippery slope. If this is approved, what's to stop devs coming along with a multiplayer-focused game that requires account registration, claiming that there is a single-player mode, only to turn out to be some superficial training mode that is interesting for about five minutes. Games like this are like a mass plague on Steam, and seem to have these training modes just so that they can have the "single-player" tag as a honey trap for unwitting buyers to lure them into a fundamentally multiplayer game with an inactive online world.
I think "slippery slope" arguments only work if you assume that we're robots who won't listen to you. The very presence of this survey suggests that we clearly do. :)

avatar
jamyskis: The second concern is that such account-bound online multiplayer would impinge upon and diminish single-player experiences, as seems to be the current fad. See Mass Effect 3 for a perfect example of what I mean by this.
As you noted, this game is *designed* to be multiplayer. So I don't think it's a design flaw that single player is not as robust a game.

avatar
jamyskis: I'm a little fuzzy though on what is meant by "direct connection" multiplayer and "internet" multiplayer. Does this mean that the game can be played over the internet without passing through the developer's service first by connecting via IP address? If so, and "direct connection" encompasses both LAN and WAN connections, that would be fine by me.
As I understand it, you will be able to connect via IP and also over LAN with no activation or third party service required, but there will be no online matchmaking without signing up for the developer's service and activating your copy of the game.
avatar
aramazon: Am I correct in thinking that purchasing it on GOG will get you an online access code as well as an online account if you choose to make one?
Yes.
Post edited April 15, 2013 by TheEnigmaticT
As a follow-up to the classic Total Annihilation, I wouldn't mind seeing it here, but I don't feel entirely comfortable voting "Yes".
Regardless of how much I am looking forward to this particular game, I am very wary of any features relying on account activation.

I think this particular instance is fine provided that not too much of the game is taken up in its account-bound crap, but I very much want GoG to stay on top of this stuff and not sell legions of multiplayer crap like steam does.
I voted YES but I don't really care about the game. I hope at the release date GOG will throw a bone for oldtimers as well :-P
I'm okay with online only games avalible on GOG.com. Although, I don't want them to be full of microtransactions and "hidden fees" in the form of, like, let's say you buy a game for 9.99 and it only includes 2 multiplayer maps, and you have to pony up another 9.99 to get access to the full suite.

Stuff like that turns me off and it's nice if the advertised price is the price for the full game, no hidden stuff in the game. That's what I like about GOG. DRM free and you get the full game for a single price, nothing to worry about. :)
avatar
GamallIda: Of course it doesn't have to be a zero-sum game; if multi-player focused games bring in the big bucks, and some of those bucks go towards bringing good old city builders to GOG and such, then it's a net win for everybody.
It's not a zero-sum game. It's worth noting that the time required to sign, prepare, and release new games is usually less than old games (no testing, no need to find masters, no need to clear up licensing issues, no need to find or create goodies, etc.). So don't think of this as "sucking time away from classic games" but rather, "giving GOG.com revenue to find new old games."