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We (still) want to hear from you!

We recently asked you guys for feedback based on some potential games that we may be able to sign in the future. The results were pretty clear--and we will be sharing them with you all soon--but we did want to ask you a single follow-up question with an actual real-world game example. One of the games that we would like to add to our catalog is Planetary Annihilation. This is an RTS with many modern gaming features, and we figured we'd use it as our test example.

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Planetary Annihilation is distinctive for the following:

- Multiplayer and skirmish focused gameplay; there is no story-based single-player campaign, but AI skirmish matches provide a great single player experience.
- Optional persistent online features such as scoreboards, social features, achievements, and the online multiplayer campaign - a persistent galaxy-wide war; an account with the developer's online service is required in order to use these features.
- No activation, unique codes, or third-party accounts are required for single-player play or, LAN/direct connection multiplayer.
- A unique key is required for Internet multiplayer, and an account with the developer's service is only required for the persistent online features.

Now, that you know about the game's specifics, here's our question:
Post edited April 15, 2013 by G-Doc
"Multiplayer and skirmish focused gameplay; there is no story-based single-player campaign, but AI skirmish matches provide a great single player experience."

That means it's an automatic pass for me. I have 0 interest on this game. However I don't see why we shouldn't have it available. Sure, I have 0 interest on it, but same can be said for sports, racing and most flight simulation games on GOG. So why not.

I agree with Licurg in that the only reason I see for not wanting to have this kind of game on GOG is that I don't feel particularly happy when it's release day and I see a game I have no interest in. But I guess I'll vote yes.

PS: I would like to emphasize the LAN multiplayer without codes as DRM free aproach, leaving keys and accounts optional. I'd say this is pretty much a requirement on GOG, then again that's only my opinion.
Post edited April 15, 2013 by P1na
0 personal interest in this game, but I can not see why it should not be in the catalog.

Go for it.
high rated
I'm a little stuck on what to say for the first (and by the looks of it, only, question).

In principle, if the game only requires an account for the persistent online features, and can be played without phoning home for single player, LAN player and direct IP WAN connections, I don't really have an issue with this.
There are a couple of issues that do concern me and hold me back from a "yes" response though.

The first is that I'm concerned that this would be the start of a slippery slope. If this is approved, what's to stop devs coming along with a multiplayer-focused game that requires account registration, claiming that there is a single-player mode, only to turn out to be some superficial training mode that is interesting for about five minutes. Games like this are like a mass plague on Steam, and seem to have these training modes just so that they can have the "single-player" tag as a honey trap for unwitting buyers to lure them into a fundamentally multiplayer game with an inactive online world.

The second concern is that such account-bound online multiplayer would impinge upon and diminish single-player experiences, as seems to be the current fad. See Mass Effect 3 for a perfect example of what I mean by this.

I'm not saying that Planetary Annihilation specifically fits into this second category. Aside from the account-bound online multiplayer, the game seems to be directed towards a multiplayer audience, and while it's therefore not really my cup of tea, the ability to play LAN without an internet connection or unique key means that I at least have no ethical concerns.

I'm a little fuzzy though on what is meant by "direct connection" multiplayer and "internet" multiplayer. Does this mean that the game can be played over the internet without passing through the developer's service first by connecting via IP address? If so, and "direct connection" encompasses both LAN and WAN connections, that would be fine by me.
Post edited April 15, 2013 by jamyskis
I'm fine with keys for internet multiplayer and no keys for LAN-type multiplayer. Never felt that "DRM-free" would imply free access to some company's servers.
this is difficult - I have no interest in RTS games but I still think it's good to add new nice games into the catalogue...
I have no problems with this personally but I also doubt it'll really be a worthy purchase without the multiplayer part of it, which in the end really means you either take part in the "DRM" part of it, or you're left with a shell of what the game is designed for (which seems mostly multiplayer focused)

It's great that it 'appears' DRM free, but I don't think it'll mean much when looking at the whole product. Then again, it's not my problem ^^
As long as "Optional persistent online features" do not magically changes into Pay2Win microtransaction crap I see nothing wrong with adding this product to current GOG game pool...
Sounds good, like a classic RTS, and looks good too.
Verdict: YAY!
Since this is clearly the spiritual successor to Total Annihilation, which is already on here, why the Hell not? And yeah, as others said, other games required keys for multiplayer, so this doesn't seem much different. Go for it, GOG.
I think PA is a natural match for GoG. I asked the developers if they would like to publish on GoG back when the kickstarter was still brand new. I kickstarted so I won't be buying through GoG but I think it's a marvelous idea.
Am I correct in thinking that purchasing it on GOG will get you an online access code as well as an online account if you choose to make one?
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nijuu: What happens if the server goes bye bye? (considering its a MP focused game)
You can play skirmish vs AI, galactic conquest vs AI, LAN vs other players, online against other players (direct connection / server browser, like most games used for multiplayer before all this matchmaking / master server silliness showed up).
If Uber didn´t want to have a single player campaign why the hell they hired John Patrick Lowrie as a narrator?
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jamyskis: The first is that I'm concerned that this would be the start of a slippery slope. If this is approved, what's to stop devs coming along with a multiplayer-focused game that requires account registration, claiming that there is a single-player mode, only to turn out to be some superficial training mode that is interesting for about five minutes. Games like this are like a mass plague on Steam, and seem to have these training modes just so that they can have the "single-player" tag as a honey trap for unwitting buyers to lure them into a fundamentally multiplayer game with an inactive online world.

The second concern is that such account-bound online multiplayer would impinge upon and diminish single-player experiences, as seems to be the current fad. See Mass Effect 3 for a perfect example of what I mean by this.

I'm not saying that Planetary Annihilation specifically fits into this second category. Aside from the account-bound online multiplayer, the game seems to be directed towards a multiplayer audience, and while it's therefore not really my cup of tea, the ability to play LAN without an internet connection or unique key means that I at least have no ethical concerns.
No need for me to write much at all b/c you just said all my thoughts.

As this title stands, it looks to be of the okay sort. I have no personal interest in it, but then RTS has never really been my thing. If GOG says that the single-player experience is pretty solid, and won't require online anything, then I'm going to take them at their word for that. So all in all this game looks like it would be a decent addition to the GOG catalog as long as everyone was made aware of the online/activation/dev. account features.

That said, a lot of us have seen seemingly SP friendly/;offline titles be used in the past to help make people comfortable, before gradually reducing SP/offline/activation-free gameplay. I'm not saying that is what GOG is doing here, in fact I suspect that they are very aware of how wary many of us are regarding this kind of thing. Even so, I have a difficult time endorsing this title without some solid assurances that it's not going to be a foot in the door for dominant non-user friendly features and titles that compromise gamer rights. I really don't want to have to start picking apart language on gamecard (like I do most other places) to make sure that I'm getting a game that I can/am willing to play.
Post edited April 15, 2013 by photoleia
Looks like an amazing game, and the online features are reasonable. As Mr_GeO said, as long as the persistent online features remain that way, it shouldn't be a problem. I look forward to it, there is a lack of good modern RTSes.