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We (still) want to hear from you!

We recently asked you guys for feedback based on some potential games that we may be able to sign in the future. The results were pretty clear--and we will be sharing them with you all soon--but we did want to ask you a single follow-up question with an actual real-world game example. One of the games that we would like to add to our catalog is Planetary Annihilation. This is an RTS with many modern gaming features, and we figured we'd use it as our test example.

<iframe width="590" height="332" src="http://www.youtube.com/embed/Xpze54xgqtg" frameborder="0" allowfullscreen></iframe>

Planetary Annihilation is distinctive for the following:

- Multiplayer and skirmish focused gameplay; there is no story-based single-player campaign, but AI skirmish matches provide a great single player experience.
- Optional persistent online features such as scoreboards, social features, achievements, and the online multiplayer campaign - a persistent galaxy-wide war; an account with the developer's online service is required in order to use these features.
- No activation, unique codes, or third-party accounts are required for single-player play or, LAN/direct connection multiplayer.
- A unique key is required for Internet multiplayer, and an account with the developer's service is only required for the persistent online features.

Now, that you know about the game's specifics, here's our question:
Post edited April 15, 2013 by G-Doc
I voted yes on the survey.
We can install the game without any need to use Keys or online account creation. (Much like the Men of War, Theatre of War games, among others.)

As it was described, the access Key to persistent Multiplayer features does not restrict the player from any In-Game content in the Singleplayer part of the game.

In this case, the developers have thought ahead, providing the ability to play in a local Multiplayer LAN games with other players as well, without having to use the Key code access or create an account online.

Smart developers design towards the longevity of their productions, because it increases the value of their franchises through residuals sales over the long term. DRM Free distribution also increases the longevity of their productions.
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Feyjoo: I don't know if you read it wrong but when a game has an optional DRM feature for MP, for me it measn it has a strong SP to help with people who don't play online. This game has none SP. And yes people can mention UT which I played a LOOOOOOOT when I was a kid againts bots all the time but it did had some kind of SP campaign, no interesting story at all but it had the option for a campaign.

This game doesn't even have the smallest effort on that, Just throw some maps and an AI that we don't know how smart or fun it is to play againts and thats it.
Nope, I read it correctly. It has fully functional and DRM-free multiplayer via LAN and direct connect. Those are the only ways I would play via multiplayer. I didn't play UT against bots, I played it on a lan against friends. I didn't play AoE2 via matchmaking, I gave my friends my IP address. As I mentioned, the "services" behind the DRM are not services I would EVER use... in fact, I find them extremely negative as a feature. So, essentially, they are gating a service that I loathe in gaming, behind a protection scheme that I detest.... I still don't see the issue. The game as I would have played it, is fully DRM-free.

As for single player... I'm very happy that they left it out. I don't like MP tacked on to SP and I don't like SP tacked on to MP. Kudos to a developer that knows its identity and fan base. When I want to play single player games, I don't fire up UT. When I want to play multiplayer games, I don't fire up NOLF.
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Feyjoo: I hope FTL you don;t mean faster than light, because if you are that game is all one campaign, replay value comes from the roguelike style of randomized events. I have FTL BTW
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Magnitus: FTL doesn't really have a campaign.

There is no predefined series of dots leading from the beginning to the end.

The only constant in an FLT game is encountering and defeating the final boss. That's 2 dots (the beginning and the end).

All other encounters in the game fluctuate quite a bit.

In that respect, it has much more in common with older games like Master of Orion (where the only constant is having to defeat all your opponents) then the carefully orchestrated campaign mode found in most modern games.
Loved the MOO series (I even figured out how to play MOO3 well enough to enjoy it) but even tho skirmish can be fun it's very much a matter of personal taste and a story shouldn't be discounted. It was the story that made D1 so much better than it's successors (and I know lots of people who feel that it is). It's story that motivates my play time in SC & SC 2 (even tho I've played the ladder in both quite a bit) and most of my friends who play agree.
Mavor is right in that I didn't do all my play time in one solid block with the SP driven games, but I've played the SP aspects of SC 1 & 2, C&C (all of them), D 1 & 2, etc. far and away more than multiplayer focused plays.
Mavor is free to make his development choices since he's being up front about them and maybe they're right for his game, but most of the 'research' on these subjects I've seen is more than slightly biased in their sample groups and methodologies. After all there's research out there which says PC gaming is dead and no one wants either single player games or story driven games anymore, that in essence ME3 is now the definition of an "RPG" for modern gaming. All of which is clearly tripe, just ask DoubleBear, enXile, Obsidian, etc etc

Point being, "single player campaign" is not only a pretty subjective category but also a matter of personal preference, as the dispute above about FTL illustrates nicely.

My (unsolicited) 0.02
Legion
if Unreal Tournament doesn't work as a campaign-less example because of the paltry tourney thing they had running to string together maps, how about Civilization games? I've only played the fourth one, and that was pretty much a tutorial and off you go! No story whatsoever except, you know... win the game.
I'm in favor of such a game, As long as I can play the LAN and Singleplayer modes without the need of the serial key, online checks or activations, I say bring it on.

I like the idea behind a unique serial key, it reduces piracy and this is nowhere near being DRM, both Neverwinter Nights 1 and 2 have this system and they're on GOG as well.

I voted yes cause the online features are optional, the key isn't needed for LAN or Single player so I'll say this game deserves a place in GOG's catalogue, I don't see any form of DRM on it and I'm happy that GOG has a good chance of bringing it.

I wouldn't get it on Steam even if it costed 1 penny, I hate it with a passion.
Planetary Annihilation is distinctive for the following:

- Multiplayer and skirmish focused gameplay; there is no story-based single-player campaign, but AI skirmish matches provide a great single player experience.
- Optional persistent online features such as scoreboards, social features, achievements, and the online multiplayer campaign - a persistent galaxy-wide war; an account with the developer's online service is required in order to use these features.
- No activation, unique codes, or third-party accounts are required for single-player play or, LAN/direct connection multiplayer.
- A unique key is required for Internet multiplayer, and an account with the developer's service is only required for the persistent online features.

Dear GOG,

If I have read this correctly and anything that requires an external account / log-in is for multi-player and can be completely ignored if I wished to play alone then I am fine.
The game can be played in single player as a skirmish game then fine.
The persistent online things can be ignored to play alone, and are not required to install and run the game, then that is okay.
A unique key for online use is okay, and kind of an expected as a way to keep the players unique.

I think GOG you should think of me as using a fairly average laptop that is never connected to the internet and without the tolerance required to play online games with others.
That is myself in the gaming arena. As long as you supply me with games that I can continue to install independently from my own backups, and play all alone in my doomsday shelter after everyone else is gone then we will get along just fine.
I want to food, water and air to have run out before the games do.

Yours faithfully
011284mm
;-)

- No activation, unique codes, or third-party accounts are required for single-player play or, LAN/direct connection multiplayer.
Sounds good. As long as additional online features stay additional online features i'm fine with it. It would be interesting though if the required account requests personal information to be entered.
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fr33kSh0w2012: Yes - as Long as I can OPT OUT of those Achievements I hate Achievements I prefer a game that's Done when I say it's done is when I have finished the LAST LEVEL!
I recently played a game and in the final stage I was like "Yeah, and now this be a boss fight or something, right? This looks nasty." when the unmistakable ping suddenly rang and a pop-ip "You're a legend, bro"-like icon appeared before even a finale cut-scene started rolling. I can tell you I was caught off guard. Well, a bright side was that I was tense anymore :D.
Post edited April 15, 2013 by Mivas
There's an RTS that will let me actively use the moon to launch orbital attacks on my enemies, not just a power-up. Actual moon base with launching stuff.

This sounds awesome! I'm all for it. Is this out yet?
If the game focuses primarily on multi-player, I would say good as long as it is possible to play over LAN without the requirement of online accounts or keys. Please let me have fun with my friends when they visit my place. Thank you in advance :)
Nothing against the game but it just isn't my cup of tea. I play games for story and gameplay. One without the other doesn't appeal to me. That is why skirmish isn't something I'm putting my hopes on. But there is no harm in putting it on GOG for people who love multiplayer and skirmish gameplay.
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Stockpile: If the game focuses primarily on multi-player, I would say good as long as it is possible to play over LAN without the requirement of online accounts or keys. Please let me have fun with my friends when they visit my place. Thank you in advance :)
This pretty much. I don't care much for RTS games, but I answered yes because it's stated that there's LAN play and it doesn't require a unique key/account/whatever.

If it's a multiplayer-centered game, it needs some form of DRM-Free direct multiplayer option. If the only multiplayer option was through some internet matchup service that requires an account or unique key, the answer would have been no.

As far as the balance of features in multiplayer vs singleplayer goes, that's for each customer to decide if it suits them and vote with their wallets.
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Ganni1987: I like the idea behind a unique serial key, it reduces piracy and this is nowhere near being DRM, both Neverwinter Nights 1 and 2 have this system and they're on GOG as well.
*headdesk*

Is the key verified by a Digital program?
Is one of the Rights granted by copyright the right to copy? (not distribute)
Does a serial help Manage who runs the program when?

Yes, they're on GoG. And I think those games are against the original principles of GoG.
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iippo: Its Planetary Annihilation - the new coming of Total Annihilation and Supreme Commander!
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singbird: Nah, didn't look like it. Maybe the second coming of SupCom2 judging by the video, but then I don't really need the second coming of that piece... The game did seem to have some interesting aspects though. It just looked too click-festy to me.
Better not to try, might even fail ehh? :)

No matter, ill hold on to my childish dreams until they get crushed by reality..

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"on the topic" id rather not have the releases tanglet to much in those server side -whatever issues. If its on gog, theres fair change it will be eventually changed, modded, whatever into truly drm free. the eternal optimist.
If I am reading this correctly the only part that needs a 3rd party (in this case the developer) is the cd-key to play online, and only the online part requires it (parts not interacting with other players is considered offline). This is a fair requirement to ensure that people that bought the game are getting served rather than someone that got the game by other means.

Will the cd-keys be available on our account page for incase we loose it?