Posted October 19, 2014

*** SPOILERS ***
To avoid that people get the right sequence to quickly, the code should be inverted like first button up and the last three down (most of the people will begin by pushing left buttons down).
To avoid people getting stuck if they found the code without reading the note, simply delete the variable containing the "hatch code note : true/false" so that leaves two possibilities for the player instead of forcing him to find the note first (it's not like the key of the chapel where it makes logical sense to find the key to open the door)
To add a third option: I remember when I was searching for clues that I went to the second hatch to see that if although the hatch was locked because of rust, it could have been a possibility that the code was already entered. You just need to move the buttons of this hatch in the unity scene and voilà, it gives a third option, more freedom to the player and meaning to this second hatch ;)
**** END OF SPOILERS *****
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BTW, with Steam new system, you should make a list of curators to where you would send a copy review of your game.
To pinpoin them, type some titles of artsy and short indie games and take note of the curators who put them on their list so you send them a copy afterwards and if they have a youtube channel that a plus.
Also, protect yourself against scammers who will ask you for keys:
http://www.gamasutra.com/blogs/BrianRowe/20141007/227232/Scammers_and_Thieves__Devs_and_YouTubers_Fight_Back.php
And I'm pretty certain it works, since I went into the tunnels without reading the clue many different times while testing...

There is already a mac version on IGS and the linux is easily doable because Unity Free exports to this OS, it just needs some playtesting some under linux-powered pc (I only have a netbook under linux so that's not enough to test the game)

Congrats by the way!

Although if I have extra money, I might FINALLY be able to purchase Unity Pro, and get my hands on all the juicy graphical effects therein. God rays... yum...

I woundn't worry too much about bad reviews, in the worst case TB or Jimquisition make a scathing video but in the end that might even increase sales because people want to see what it was all about. =D
It would be kind of hilarious, though, since The Moon Sliver represents just about everything he hates. Very limited graphical options, it's a "walking simulator..."
Post edited October 19, 2014 by jefequeso