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Steam has Greenlit The Moon Sliver!!!!!

http://steamcommunity.com/sharedfiles/filedetails/?id=262796211

Which I should be overwhelmingly happy about! But I'm actually terrified! Completely terrified!

It suddenly hit me just how rough and indie my game is, and how it's probably going to be utterly crushed by negative reviews, given that it's only an hour long, it's nowhere near a graphical powerhouse, and it teeters on the edge of being an "anti-game," and the story is flowery and vague and not something everyone will like.

I guess a normal person would be really happy... but I'm just mentally preparing for all the negative reviews...

Is this the sort of opportunity I should just go for, or should I be thinking about whether or not releasing an experimental game that most people will probably hate onto the largest digital distribution platform in the world will hurt my reputation when it comes to getting future games Greenlit? Or, will it really make that much of a difference, given that nobody really knows who I am anyway?

Sorry, I just need to get this out right now, and there's nobody around to talk to.
Well once you are greenlit, you don't have to be greenlit again for other games.
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jefequeso: given that it's only an hour long, it's nowhere near a graphical powerhouse, and it teeters on the edge of being an "anti-game," and the story is flowery and vague and not something everyone will like
This sounds like a game I'd like. :D
There are haters out there for even the best games.
You make a game for those who will appreciate it and that's it.
Just... support it man. Don't be one of the devs who give up on their game. :P
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skynet464: Well once you are greenlit, you don't have to be greenlit again for other games.
Wait, really?

I thought every title had to be approved.
Just by looking at it, it looks better than 90% of all the indie games I've ever played, ever . So you should do just fine .
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Licurg: Just by looking at it, it looks better than 90% of all the indie games I've ever played, ever . So you should do just fine .
Well, thanks :)
Either way, congrats on getting this far, that an accomplishment in itself... hope it all works out well for you. ;)
Holy crap, congratulations!!!! I am very happy for you. I think the game looks great. I've always found the unknown more creepy than the monster.
Don't think it'll hurt your reputation, most people don't check the developer, they just check whether the game is good for them, has positive reviews, etc.

I guess all I can offer as advice is: engage with your community. Try to be in the STEAM forums for your game to answer questions, respond to feedback and check bug reports. You'll build goodwill if the customers see you care, irrespective of what problems your game may have.

Also, CONGRATS!!
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skynet464: Well once you are greenlit, you don't have to be greenlit again for other games.
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jefequeso: Wait, really?

I thought every title had to be approved.
Yes, normally you do. It is only if you get a publisher (who have a deal with Steam), or Valve offer you a deal, that you can be able to skip greenlight. There are plenty of indies in greenlight where the devs have greenlit a previous game.
But are we getting Steam keys with GOG purchases or not

;)

Congrats.
Post edited October 18, 2014 by Foxhack
I feel bad, I bought it months ago and only played it last week and didn't report back on it...Sorry. Wish i was as creative as you to make something like this.

Here's what I thought:

I will start off with saying that i don't really like these kinds of games (like Dear Esther) and I bought it to support you.
The Visuals and sound are very nicely done. I enjoyed the vagueness, the solitude, the mysterious feeling the game has. So good points for that.

The story was interesting but not interesting enough to keep me at the edge of my seat. It wasn't as boring as dear esther's but still not interesting enough for me (but if you like these kinds of thing it's interesting enough).

The gameplay. I don't really got what progressed the story. Getting all the story pieces? Getting all the keys (a bit tricky to find)?? It told me to wait until night and I thought it was night twice before it actually was, so that was a bit confusing.

I enjoyed the last part. I was a bit scary and even though the ending was a bit predictable, it was really well done.

Sure it's short but it's also cheap. These kind of games are not for me but I did have fun with it since the atmospere was good.

Best thing to do to stop a lot of critique: Be honest about what it is and how long it is on the store page.


Good luck!!
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jefequeso: Wait, really?

I thought every title had to be approved.
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amok: Yes, normally you do. It is only if you get a publisher (who have a deal with Steam), or Valve offer you a deal, that you can be able to skip greenlight. There are plenty of indies in greenlight where the devs have greenlit a previous game.
THAT sounds more like the Valve I know :P
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xxxIndyxxx: Best thing to do to stop a lot of critique: Be honest about what it is and how long it is on the store page.
Yeah, that's what I'm thinking. People need to have the right expectations going in.

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Foxhack: But are we getting Steam keys with GOG purchases or not

;)

Congrats.
Well, GOG rejected the game months ago, so...
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Tychoxi: Don't think it'll hurt your reputation, most people don't check the developer, they just check whether the game is good for them, has positive reviews, etc.

I guess all I can offer as advice is: engage with your community. Try to be in the STEAM forums for your game to answer questions, respond to feedback and check bug reports. You'll build goodwill if the customers see you care, irrespective of what problems your game may have.

Also, CONGRATS!!
Sounds like good advice. Also, thanks :)
Post edited October 18, 2014 by jefequeso
Congratulations! It's natural to feel nervous. Just take a deep breath and relax. Sure, there will be negative reviews. Which game doesn't have them? In my experience, most negative reviews come from unfulfilled expectations, so just be honest about it, let potential buyers know exactly what it is, and they will appreciate it for what it is. And besides, it looks pretty good. Best of luck!
Oh? Nice. I downloaded Fingerbones a good while ago but haven't gotten around to playing it yet.