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doccarnby: Oh? Nice. I downloaded Fingerbones a good while ago but haven't gotten around to playing it yet.
The Moon Sliver is better :P
If you think it is not worthy, you should have not published it.


Nevertheless, I don't see why you would say so. A couple of screenshots cannot make a true critic, but the game seems to be pretty nice. The graphics are more than decent and the music of the trailer is beautiful and fits the idea I have of the game fairly well. As I said above, I would have to play it to make a proper review (obviously, duh xD), but it looks quite nice, taking on account the genre.

So I would say stop bitching about nonsense ang congratulations on your game :) I am sure you have made errors, but nobody releases a perfect game at frst. Just focus on improving it and do not get over the reviews. Keep in mind that steam is full of plain blokes, so if you just get reviews like: "Dis z d shizzs dud" ignore them. Just focus on actual reviews and take those critics, not as something to feel bad and nervous about, but as a guide for improvement. And as for your rep, you could make a new steam profile and nobody ever would even recognize you, so keep calm about that too.

tl;dr

Do not be nervous, learn from this experience and crongratulations! :)
I have no advice to offer but I couldn't help jumping in with another Congratulations! This sounds like a big step in the right direction for anyone out there who wants to make games. I totally understand being a nervous wreck, but don't let it totally ruin how excited and proud you should be!
For a minute there I thought a cartel had put a hit out on you.
This shit just got real. Congratulations! It looks like it's off to a promising start and clearly a lot of people are enthusiastic about what you've done so far. But yes. you are going to have to really think about how you're going to get this finished in a reasonable time frame now. D:
Congrats jefequeso!

I think you should go ahead and be excited! Like someone else said, people hate even the BEST things, don't allow them to influence your mood or their opinions to belittle your work.
99.5% of the people that will complain surely can't do better, so take this time to be happy with your accomplishment!
A big huge Congrats jefequeso...
This is a landmark event in your life and will lead to the opening of many doors for you. Your journey ahead will be quite a magnificant trip...Best of Luck with more games for us to enjoy.
Looks cool! Congratulations!
high rated
Congratulations!

It looks like something totally not for me, but I wish you THOUSANDS of copies sold, and, uh, I don't know what to wish a successful developer, so I will just wish you health as it is something important in life :)
Far out; I now officially know a celebrity. :D
Well, first you need to do is pull it of Desura, IndieGameStand and all other pesky DRM-free stores. Like game TRI (for example).
Or, push update which will make existing drm-free installation non-working and demanding to install Steam right now. Like game Hero Siege did.

Kidding OFC. Thing i mentioned above is something that will make (some of ) your customers to hate you as developer. Dont do that even if 90% of your customers is Steam-addicts.
Congrats! Sorry to hear GOG turned you down but congrats on getting your game out there.
Nicely done. Best of luck with sales!
First off Congrats! That's a huge achievement.

I'll echo what others have said, just be honest about the games length and try to lower their expectations to reality and stay active on the game's forum. Nobody likes a developer that releases a game and then forgets about it.

As far as potential reviews, I haven't played it (yet, I'll go ahead and do that today) but "walking simulators" (for lack of a better term) or any "artsy" games tend to (initially) get destroyed on Steam unless they have a LOT of hype behind them like Dear Esther. That doesn't mean that your game is actually that bad, it just means that it's not a modern FPS/RPG with million dollar graphics (or a good filter) and multiplayer which is what most people on Steam seem to be wanting.

I would reach out to Tale of Tales (developer of The Path) for a bit of advice (and maybe a Tweet of your game haha) since they seem to specialize in "artsy" games and have managed to develop a bit of an audience in that style. It's also worth doing since they seem to be really interested in cultivating a "video games are art!" scene.
Post edited October 19, 2014 by NoNewTaleToTell
Congratulations.

Your game won't be the only game on Steam that is experimental. And when the negative reviews come, just stay cool and ignore the ones that aren't helpful. But on the bright side, I'm sure some of those negative reviews will offer you helpful advice. And I highly doubt your game will be utterly crushed by negative reviews because there will most likely be positive reviews to prevent that from happening. One man's trash is another man's treasure. If Depression Quest got more positive reviews than negative reviews on Steam, you have nothing to worry about.

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NoNewTaleToTell: First off Congrats! That's a huge achievement.

I'll echo what others have said, just be honest about the games length and try to lower their expectations to reality and stay active on the game's forum. Nobody likes a developer that releases a game and then forgets about it.

As far as potential reviews, I haven't played it (yet, I'll go ahead and do that today) but "walking simulators" (for lack of a better term) or any "artsy" games tend to (initially) get destroyed on Steam unless they have a LOT of hype behind them like Dear Esther. That doesn't mean that your game is actually that bad, it just means that it's not a modern FPS/RPG with million dollar graphics (or a good filter) and multiplayer which is what most people on Steam seem to be wanting.

I would reach out to Tale of Tales (developer of The Path) for a bit of advice (and maybe a Tweet of your game haha) since they seem to specialize in "artsy" games and have managed to develop a bit of an audience in that style. It's also worth doing since they seem to be really interested in cultivating a "video games are art!" scene.
Yes. It seems nowadays, people expect the dev of a game to hang out at his or her game's Steam forum so not doing so would be a bad idea.
Post edited October 19, 2014 by monkeydelarge