It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Like fangbite wrote in my other thread, I think it is good, if we could make a list, what game from GOG works good/ not so good with Ubuntu/Linux and Wine.
I will edit this post with alle tested games. :)
I take the start:
Games with Wine tested:
Descent 3
avatar
bagnaj97: it works perfectly if you take note of the following:
1. You must use the opengl renderer. After some fiddling I got direct3d working but it was slow.
2. I found oss sound to be better than alsa, but YMMV (change using winecfg)
3. Compiz must be disabled before playing. This is very important as direct3d wouldn't display anything except the hud and opengl had severe scaling issues (only top right of display shown over the whole screen). You can run the command "metacity --replace" to temporarily disable compiz, log out and in again to get compiz back.
This actually worked better for me than under vista x64 as under vista I couldn't get mouse control working.

Fallout
No Problems with the installation, starting the game also worked without any problems.
Fallout 2
No Problems with the installation, starting the game also worked without any problems.
Freespace
avatar
jsims2359: Freespace 1 runs on Ubuntu 8.04 with wine 1.1.4, but the sound cuts out and exiting the game will force you to kill the X server with Ctrl-Alt-Backspace. Be advised.
UPDATE: The mouse is usable as a flight control, but just barely. There seems to be some disparity between the resolution of the game window and the resolution the mouse thinks is in effect. The effect is also noticeable in the hanger if you move your mouse pointer to the far right. You start to see some delay on both axises.

Giants: CItizen Kabuto
avatar
jmgreen7: Giants installed and started fine but the performance really tanked whenever the camera was facing a building/structure (like 5-10 FPS). Then I installed the GiantsHooks patch and the performance is now great. I haven't tested multiplayer.

Hostile Waters: Antaeus Rising
avatar
jsims2359: is running as it should on Ubuntu 8.04 with wine 1.1.4.
NOTE: You must emulate a virtual desktop in order for Direct X to be detected correctly which allows you launch the game. Also, the sensitivity of the x axis while using mouse control (with the helicopters) seems to fluctuate randomly from near perfect control to frustratingly unresponsive. Mouse works fine everywhere else.

Kingpin
avatar
danebramage: installs and runs fine (there's no cursor on the main menu screen, but since it can be navigated with the arrow keys, that's no big deal).

M.A.X.
avatar
danebramage: installs and runs fine (since it runs in DOSBox, it works best in a window where the top of the screen isn't cut off by the DOSBox window's title bar--hit Alt-Enter to go into windowed mode).

M.A.X. 2
avatar
danebramage: installs fine but wouldn't run for me the one time I tried. No big loss, as M.A.X. 2 sux and it comes bundled free with the original M.A.X.

MDK 1
avatar
Dash: works great under WINE, all except for the video. It's not bad though. It stretched the video out to the point where some of the game was off screen in the Y directions. A change of options to the display of games in a window fixed it.

Original War
avatar
FALK: Original War is somewhat playable, but with bad graphics in hud, wouldn't recommend it. Unable to run in VirtualBox because it cant detect the graphics card memory correctly. Maybe it works in vmware.

Perimeter
avatar
fangbite: Perimeter installed and ran fine. The only thing which might be considered a glitch is that the game just took over a piece of my desktop in the top left corner, carving out a number of pixels according to its resolution.
avatar
FALK: Runs great in wine 1.1.4 except the cursor is invisible, can be fixed by building and using wine-hacks: http://repo.or.cz/w/wine/hacks.git . I hope the patch enters mainline soon, but the bug has been known for almost a year.

Sacrifice
avatar
jmgreen7: Sacrifice installed and ran without a hitch and runs great. I haven't tested multiplayer.

Stonekeep
avatar
chris20636: In Fedora 8, the game would play fine for a 15-30 minutes and then the sound would go to a loud hiss. Some google searches seems to pinpoint the problem to the new X windows sound server in Fedora 8 and up called pulseaudio. I removed the pulseaudio packages from my system using yum. I rebooted and after playing with the volume control some, I got sound back which should be pure ALSA system. So far, that seems to have fixed the sound problem.
I didn't notice the mouse issue some have had under XP. However, I did notice it under Linux. The fix was the same though. Just don't use the mouse and hit ESC to get past the movie to the main menu. Then using the mouse at the menu and in the game works fine.
Post edited October 25, 2008 by Destro
I'm running openSUSE 11.1 and WINE 1.1.14. I've got Flatout, Painkiller Black, Redneck Rampage and Freespace 2 installed and they appear to be working fine so far though I've not played to the end on any of them.
Capitalism 2 installed without apparent issue but would not start. I'm getting some error about "Cannot attach flipping surface" and this has been documented in the WINE AppDB.
I would echo another posters comment that any success/failures be documneted on the WINE site as that will let the Devs there know what needs to be worked on. Just be sure to stipulate it's the GOG version when you file test results.
This is probably not necessary, but on the few test reports I have filed in AppDB, I have gone so far as to create a whole new version entry for the GOG games, so that tests on the GOG version are not lost in the pile with tests on the retail box version.
Actually that was exactly what I had in mind cogadh.
I've seen that show up in a few of entries there and was intending to duplicate it myself once I'd gotten far enough to into the games to be able to complete a realistic submission. I think it would probably be helpful to the Devs to know the source because if the same problems start poping up or old problems disappear they'd want to know why.
Besides as I understand it there are some inhouse tweaks done to bring games into better compatibility with XP/Vista so between that and the nasty DRM being stripped out it technically is its own version of the games.
Hi
Just wanted to add that Die by the sword is very playable with wine.
But there are 2 minor issues.
1. Sound does stutter a little bit.
2. Although it works in windowed mode, I cant seem to change the size of it.
Its stuck at 640x480 I think... Which if you have a large monitor, makes it a little too small :)
Oh, and on a side note, glide wrapper works but the force resolution option does not.
MDK has no textures at all on hardware mode and software mode gives a blank screen.
EDIT
Stronghold runs PERFECTLY but will crash if you have Compiz Fusion running.
Post edited March 03, 2009 by TheJoe
avatar
TheJoe: MDK has no textures at all on hardware mode and software mode gives a blank screen.
EDIT
Stronghold runs PERFECTLY but will crash if you have Compiz Fusion running.

Doesn't MDK use DOSBox ?
avatar
TheJoe: MDK has no textures at all on hardware mode and software mode gives a blank screen.
EDIT
Stronghold runs PERFECTLY but will crash if you have Compiz Fusion running.
avatar
Qbix: Doesn't MDK use DOSBox ?

Of course not it's a Win32 program.
avatar
Qbix: Doesn't MDK use DOSBox ?
avatar
TheJoe: Of course not it's a Win32 program.

Check the files EWJ1.conf and EWJ2.conf which are clearly DOSBox configuration files.
avatar
TheJoe: Of course not it's a Win32 program.
avatar
Qbix: Check the files EWJ1.conf and EWJ2.conf which are clearly DOSBox configuration files.

My copy of MDK (from GOG) doesn't have those files. Considering the acronym that appears to be in those file names, are you sure you are not looking at your Earthworm Jim installation?
Additionally, there is absolutely no trace of the DOSBox program in my MDK installation directory. All of my other DOSBox games from GOG have their own DOSBox directory, as well as executables and conf files. Nothing like that exists in my MDK directories.
Post edited March 03, 2009 by cogadh
I mixed something up. Sorry for the confusion.
( l looked at the wrong game (EWJ))
Post edited March 03, 2009 by Qbix
I think you might be a bit confused. Those are clearly the files for Earthworm Jim 1 & 2, we are talking about MDK, a completely different game, which is definitely a Win 95 game, not a DOS game. Though a DOS version was available, its not the version that GOG is selling.
EDIT - Looks like you discovered the confusion before I could finish typing.
Post edited March 03, 2009 by cogadh
Hi there. I just bought Duke3D and installed it using the setup and wine. It doesn't load so well because it tries to run Windows DOSBox through wine which just ends up not doing anything. So here's what I did:
1) Install DOSBox for Linux (I'm using Ubuntu Intrepid)
2) Delete the (now useless) DOSBox folder from the Duke Nukem 3D folder
3) Shorten the desktop shortcut to this: dosbox -conf dosboxDuke3D.conf -noconsole -c "exit"
Seems to work just fine.
While this is great to those wanting to run the win32 binaries on linux with wine, I would like to see some native Linux support for some of the games available at gog.com, if not all of them can have it. Maybe the older dos-based games, since some of them have their source code released. For the others, some like kingpin had linux binaries. Maybe having native linux/mac support as an additional bonus like the cool extras gog.com includes in most of their games.
Post edited March 04, 2009 by drmlessgames
avatar
drmlessgames: While this is great to those wanting to run the win32 binaries on linux with wine, I would like to see some native Linux support for some of the games available at gog.com, if not all of them can have it. Maybe the older dos-based games, since some of them have their source code released. For the others, some like kingpin had linux binaries. Maybe having native linux/mac support as an additional bonus like the cool extras gog.com includes in most of their games.

GOG is already selling niche market games, and you want them to also sell games targeted at a niche market within that niche market? That has to be completely not worth it to them. Porting a game to Linux or Mac is not as simple as you make it sound, even if GOG has access to the source code. Many of the Win32 games rely on DirectX, which has no Linux or Mac equivalent, so GOG would not only have to port it to a compatible binary, they would also have to port the entire engine to OpenGL and other open standards. Of course, that's assuming that the rights holders actually gives GOG permission to do that in the first place. Sure, the DOS and ScummVM based games could be easily packaged with the Linux and Mac versions of their emulators, but why bother when there aren't going to be very many people who would take advantage of it? Frankly, it is just as easy for us as the consumer to take the Windows GOG installations and transfer them to the Linux or Mac versions of DOSBox and ScummVM.
While I agree, it would be nice to see alternate OS compatible versions of the games GOG sells, it is not a reasonable prospect, when you consider the amount of effort involved in doing that as compared to the results (in the form of additional sales) that GOG would get out of it.
I agree that we don't need Linux-oriented installers. But we do need more community support and a better understanding of files or tools are necessary to run on Linux or Mac. I don't see a big issue with that, especially if GOG can advertise the Linux/Mac support for their games.