fronzelneekburm: Seriously though, from what the community's visitors to the gog HQ have said, they're swamped with applications and refuse A LOT (emphasis theirs). They should IMHO hire more people with more diverse interests in gaming. If nothing else, a bigger curation team should hopefully decrease the chance of stupid decisions being made.
Is the bottleneck really the number of curators? I would have thought it is what happens to the game AFTER the positive decision has been made, all the work related to releasing the game on GOG (offline installers, Galaxy integration, advertisements, support etc.; I presume lots of those are also done by GOG staff).
I presume GOG has some kind of rule how many games max per week or month will pass through the process, so they have to weed out the rest somehow, or at least postpone their release. And when they say "too niche", I still think it means they don't believe it would sell well enough on GOG. Sometimes they might be wrong with that, and yes they have later included games that they originally rejected (or postponed), e.g. if they see lots of people are buying it elsewhere.
Also, since you maintain the "second class citizens" gogmix: if this Quest game was released on GOG without Steam Workshop mod support, would you add it to your Hall of Shame? After all, there are games like Shadwen, Deathtrap etc. in the list for the same reason.