Posted January 17, 2015
Martek: Here lately, you pretty much have to disconnect from the net when you play a game if you care about this sort of thing. It's the only way to be sure... (that something isn't talking behind your back).
Otherwise you end up with stuff like this happening; or you don't even know it is occurring.
Or you have to "research" to find out what the DLL's may or may not be doing.
Simplest solution so far seems to be - disconnect when playing.
The libraries are actually open-sourced, so you can take a look at precisely what they're doing. I can't be arsed to inspect the code right now, but the github issues pages of both don't suggest any problems with unwanted network traffic. As that would be a fairly major issue and both libraries seem to be used quite a bit. Of course, I'm just making an informed guess at this point, so if anybody wants to inspect the libraries closely, feel free to do so.Otherwise you end up with stuff like this happening; or you don't even know it is occurring.
Or you have to "research" to find out what the DLL's may or may not be doing.
Simplest solution so far seems to be - disconnect when playing.